Now that I've read up on the battletome I wanted to give my opinion, which I know everyone totally cant wait to hear on the internet. Note that I wont go into too much detail as GW goes down hard on forums that openly give away rules. First the rule rewrites: Lords of Space and Time: Got changed to always 9" from the enemy but no diceroll required. I could see why some people could see this as a nerf with the curse of fates combo, myself im happy that its more reliable. Having the chance of moving after was not the worth the chance of having your unit do nothing for a turn imo. Contemplation of the Ancient Ones: Each hero phase you can swap your chosen spell out for another one from the seraphon table. Nothing gamechanging but could be useful for those situational spells. The summoning table is exacly the same. Besides some clarifications, like including unbinding endless spells, the command traits and artefacts stayed pretty much the same. Nothing special to talk about. Fangs of Sotek: Surprisingly, it got slightly nerfed! Ku-Quar the oldblood has lost his +1 roll to his Bloodroar ability. Besides that the battalion stayed the same. Dracothions tail: And more surprisingly, this one got buffed! Besides the reserve shenanigans, which have not changed, Kuoteq the Slann also generates an extra CP on 4+ each turn. This could be very useful with the new command abilities that got introduced for in GHB2019. For example for 1CP we could now drop a bastiladon 12" from Kuoteq and give him a CP Mystic shield! Also a more viable option now that knights dropped an extra 10 points, potentially making up for the skink increase in an additional shadowstrike. Spells: Finally we have a spell lore! Im not going to go into detail for all the spells as you can find summaries online and I wont want the page to be taken down just yet. In a nutshell we got an anti horde spell (die per model 5+ is a MW) and "meteor" spell (roll 8 dice each 5+ is a MW) so we finally have some MW options in our arsenal. I dont think a Slann would cast more than 1-2 spells per game as they want to summon, so just stock up on starpriests and wipe those pesky 30 man grimghast reaper units! Dreaded Point section: Let's rip the bandaid off, skinks and engines got increased by 10 and 20 points respectively. While its a rough break, I dont think it will break the army. Skinks were amazing for their points so I can understand upping them. And dont forget that summoning skinks still costs the same, so its only a downside to your shadowstrikes and battleline fills. On the bright side, Warriors, Guard and Knights dropped another 10 points so to all those chads out there that play pure saurus: Keep on fighting the good fight! So what do yall think? Im personally happy we got some love with magic and more reliable abilities, although im sad that some things got nerfed through it.