1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. This is just a notice to inform you that we will move the forum to a new server sometime during the next few weeks. The actual process should not last more than a few hours; during this process, we will disable replying and creating new posts. As soon as we know the date for the transfer, we will update with more information.
    Dismiss Notice

AoS General's Handbook finally announced !!

Discussion in 'Seraphon Discussion' started by Seraphage, Jun 26, 2017.

  1. Ritual
    Skar-Veteran

    Ritual Well-Known Member

    Messages:
    2,407
    Likes Received:
    7,407
    Trophy Points:
    113
    The guy I play AoS with regularly and I just don't bother doing it anymore.
     
  2. Freddy25
    Kroxigor

    Freddy25 Well-Known Member

    Messages:
    300
    Likes Received:
    472
    Trophy Points:
    63
    Yeah, maybe that wasn't such a big issue, but well... Be it small or big, now it simply is one less problem! :)
    I've seen on TGA an interesting thread focused exactly on the discussion if rolling for turns is nice or bad.
    There are lots of clever opinions and alternatives proposed by users (alternate units' activations, for example), and it seems either you extremely love it or you extremely hate it, no options in the middle!
    Personally I'm on the "Like it!" side of the conflit. :joyful:
     
    Aginor, tom ndege and Ritual like this.
  3. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    16,251
    Likes Received:
    34,916
    Trophy Points:
    113
    I'm on the "love it" side.
    I like standard, alternate turns, but I also like the fact that you cannot be 100% sure that you're going to act next. You must plan more carefully.
     
    Ritual and Aginor like this.
  4. Bainbow
    Bastiladon

    Bainbow Well-Known Member

    Messages:
    766
    Likes Received:
    733
    Trophy Points:
    93
    Sometimes I feel like the only person who often lets my opponent go first if I win the roll off, saves me having to get my Skink Priest's buff back up when I'm already sat on the objective or locked nicely in combat.

    So yeah, I don't really mind not being able to reroll the initiative dice. :p
     
    Ritual and Aginor like this.
  5. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,160
    Trophy Points:
    113
    Same here, I kinda like it.
    But I also read that thread over at TGA and I can understand that there are also good arguments against It, especially when playing competitively since there are builds that outright kill everything when they get the double turn, which isn't fun for anybody.
     
    Ritual and Killer Angel like this.
  6. Archkyrie11
    Cold One

    Archkyrie11 Active Member

    Messages:
    127
    Likes Received:
    147
    Trophy Points:
    43
    The problem is I feel like majority of the time, the initiative roll is fine and adds a nice layer to your thinking. The problem comes into the competitive side, which is the minority, where those nasty lists are running rampant and have that killing power to ruin someone in the double turn. I can see both sides of the argument and and can agree with both. But the super competitive are arguing with the super casuals and the argument will never end because in their respective worlds it is/isn't a problem. So i honestly don't know what my opinion is because I'm kinda in the middle of competitive and casual.
     
    Ritual, Killer Angel and Aginor like this.
  7. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

    Messages:
    85,000
    Likes Received:
    268,662
    Trophy Points:
    113
    Not sure if this is good news, bad news or neutral. I guess TK will be still usable, but with less support?

    [​IMG]
     
    Ritual likes this.
  8. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    16,251
    Likes Received:
    34,916
    Trophy Points:
    113
    Yeah, they are not going to ban them, but they will (logically) give no support, no bonuses, no incentives.
    Armies as TK and Bret are going to slowly fade away.
     
    Ritual likes this.
  9. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,051
    Likes Received:
    10,695
    Trophy Points:
    113
    Imo balancing around "competive" play is nearly always a hopeless cause anyway since it attracts the type of people who'l abuse anything and everything they can to get an advantage. Which frequently means they "ruin" otherwise fun mechanics by playing a specific build that heavily abuses some aspects. This nearly always results in the "wrong" aspects being nerfed, they nerf the "fun" aspect but leave the "frustrating" part. Usuallt cuz the "frustrating" aspext is seen as normal, and the "fun" one as abusing a flaw. E.g. in this case they remove the reroll for initiative, but leave the copious amouns of damage....

    Also in general the critique from "competive" players focusses on bits that are fun, but difficult to account for in your strategy (e.g. rng is the devil in competitice videogames...). Remocing thise things tend to result in a very bland game focussed on one specific playstyle that is deemed optimal.. Its just not nice.
     
    Freddy25, Crowsfoot and Ritual like this.
  10. Ritual
    Skar-Veteran

    Ritual Well-Known Member

    Messages:
    2,407
    Likes Received:
    7,407
    Trophy Points:
    113
    A few tournaments I know of have started weighting "best game / best opponent / best sport" very highly. So if you go and steamroll matches then no one is going to give that to you, if you have a fun game but get minor victorious, or only a couple of major victories, then you can still take the whole thing by getting 4 best match votes.

    I've seen the multiplier for best sport be as much as 10x - can't win without them then.
     
    Freddy25, Crowsfoot and Aginor like this.
  11. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,160
    Trophy Points:
    113
    Fun thing I noticed about what you can also do for tournaments:
    At Pokemon tournaments (I know weird example but I found it intriguing) there are certain "banned" cards which in our case would probably be builds.
    Certain things that are known to break balance are just not allowed. I've seen that on descriptions for AoS tournaments as well, but usually banning only a few selected units, abilities, or builds.
    At Pokemon tournaments there are sometimes many more restrictions. And they are not necessarily banning OP stuff but just often-played stuff. There are tournaments banning the 100 most used Pokemon for example (there are lists rating Pokemon in categories based on how often they are played at tournaments).

    I'd love to see if that could work for a tabletop wargame as well.
    Banning armies with more than six Kurnoth Hunters or Skyfire, banning the use of Kunnin Rukk, or other much used builds, encouraging unusual builds. That will affect armies that are strong in the current meta much more of course, making other armies more viable. Over the course of several tournaments that might lead to interesting results. Of course for some armies you just cannot ban a build, that's when it is the only playable one. But then that's something the developer can - and should - do something about.
    I thought about it because I noticed that some armies - despite having LOADS of options - still play the two 'strongest' ones.

    I do that myself now and then. I noticed that the mass Skinks Shadowstrike basically rolls over @Mesandres Ironjawz build, so I just said "OK so let's see if I can win without it" and started to play Firelance and other unusual builds.

    It might be an interesting idea to try. It would still be a poor substitute for a real balanced game, but it would make tournaments more diverse I guess.

    Ban the winner builds of the last four big tournaments and see what happens. :D
     
  12. Gradeaal
    Skink

    Gradeaal Member

    Messages:
    23
    Likes Received:
    30
    Trophy Points:
    13
    I really like the idea of banning previous winning lists and then seeing what wins next tournament. Not only does it make for more diverse builds, but it also spurs creativity in list building. It helps list builders think outside the box, and chances are, what they develop with restrictions could help optimize previously banned list that looked like they couldn't be beat!
     
  13. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,051
    Likes Received:
    10,695
    Trophy Points:
    113
    Pokemon has the whole tier system in whixh they rate various pokemon and then play tournaments in one of those tiers. Its akin to weightclasses in martial arts.

    Only issue with that in warhammer would be that we field far larger armies than a team of 6pokemon and have (potentiallt) more complex interactions. Tiering individual units will be flawd, but so will tiering entire armies be. But assuming yoy can figure it out it might be interesting. Maybe tier it based on battalions?
     
    Aginor, Crowsfoot, tom ndege and 2 others like this.
  14. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,160
    Trophy Points:
    113
    Yeah, single units won't work. It is builds that _could_ work.
    So certain combinations of units. Like this:

    The following unit combinations are not allowed in lists for this tournament (Summoning included):
    - More than 6 Kurnoth Hunters in a list
    - More than 9 Tzaangor Skyfires in a list
    - Kunnin' Rukk bataillon with more than 20 archers in a list
    - Lord Kroak + Astrolith Bearer + Balewind Vortex in a list
    - More than two Wight Kings in a list
    - More than two giant Squigs (Mangler Squigs or Forgeworld Colossal Squigs) in a list
    - More than one Mourngul in a list

    ...whatever. Such stuff. I am pretty sure it is possible to describe those builds in a few words. It would include, say, the key characteristics of the top 3 or top 5 placed armies of the last four big (official or something, there has to be some kind of "main tour" of events) tournaments. So a maximum of around 12-20 "locked" builds.

    About Bataillons: I think there is not one bataillon that is super broken, it mostly is a combination of stuff that might be broken.
    Kunnin' Rukk with melee Orruks is fine, but not with a big amount of archers.

    Single unit spam can be a problem if units are undercosted, but doesn't have to be. Skyfires and Kurnoth Hunters aren't broken, but playing a list with 15 Kurnoth Hunters probably is.


    And keep in mind, this isn't necessarily about broken lists, just about strong ones. If they did well they are not allowed for the next four tournaments so people have to choose others. If that kicks out broken lists that is just a positive side effect. You would recognize a really really OP list by it winning (placing in the top 3 or top 5) exactly every fifth tournament.


    Would it work? No clue. Perhaps. Perhaps not. I'd like to try it and see but tournament hosts probably won't do it to avoid possible backlash by the competitive community.
     
    Ritual and tom ndege like this.
  15. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

    Messages:
    85,000
    Likes Received:
    268,662
    Trophy Points:
    113
    upload_2017-8-2_9-44-35.png

    I assume that armies from the Old World Compendiums include the Tomb Kings (I could be wrong though since I know little about AoS). If that is the case, it looks like TK are still getting matched play profiles. This might slow down their phase out (unless they nerf them).
     
    Ritual likes this.
  16. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,160
    Trophy Points:
    113
    That's correct. I am kinda glad about it since that measn our Skink Chief is still safe to use, but yes, for you it means TK will not be phased out too quickly.
    Since all others get buffed by the new book it will probably make them quite a bit weaker though, so that's still going to make them less popular, I am quite sure about that.
     
    NIGHTBRINGER, Ritual and Crowsfoot like this.
  17. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

    Messages:
    8,344
    Likes Received:
    14,490
    Trophy Points:
    113
    But can they play TK as Deathrattle?
     
    Ritual likes this.
  18. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,160
    Trophy Points:
    113
    Good question....
    I would like to play skeleton archers and since TK Skellies are GW models and that would make them ok for official tournaments while Mantic ones are only OK for private use.

    So I'd say it is too early for @NIGHTBRINGER to celebrate.
     
    NIGHTBRINGER, Ritual and Crowsfoot like this.
  19. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

    Messages:
    8,344
    Likes Received:
    14,490
    Trophy Points:
    113
    If TK can be used as Death rattle I will defo start a small force again, I have an idea for them coming through a graveyard at night which is lit my torches so I was thinking paint them with the flame reflections.
     
  20. Ritual
    Skar-Veteran

    Ritual Well-Known Member

    Messages:
    2,407
    Likes Received:
    7,407
    Trophy Points:
    113
    I really doubt TK will be put into "counts as" mode for Deathrattle, because then they're essentially making them main product line again which isn't what they want.

    The only thing we can hope for for TK being a real product again is for GW to rebrand them as something they can trademark and then them get a much expanded release of Deathrattle which brings in all the models.

    They still wont be TK though.
     
    NIGHTBRINGER, Captaniser and Aginor like this.

Share This Page