Stegadon
Seraphage
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Nah they'd need the following:
In general for hordes:
Specificly for skinks:
- Make them have a scaling cost for the horde bonus. E.g. the first 10 cost 40 points, then a unit of 20 cost a 100 in total, a unit of 30 a 180, and a unit of 40 280. This makes them much more accuratly priced and should be applied to everything that has a horde mechanic.
- Make the horde bonusses easier to get and maintain. 20 is a high for a cut-off point & because it's all or nothing it's annoying to maintain. This is double bad because horde units are weak to begin with, so once the horde bonus is removed you're just left with fodder.
- Make the melee variant not useless.
- Improve their numbers a bit, a bit more range, a bit more reliability in their hits/wounds and preferably even poisoned wounds on 6+ hit/wounds. Nothing amazing, but just enough to make them stand on their own as battleline instead of being purely supportive.
- Alternativly give them more supporting power. More mechanics like their interactions with kroxigor or how skink handlers benefit salamders and razordons. If interweaving skinks with other seraphon results in increadible synergies they'd feel much better as a "battleline". Despite them still being supportive it'd make it logical to field vast amounts of them and interweave them through every formation.
Don't really agree on this one I 'm afraid. 40 p is just too low and people wound end up almost not using battleline units.
I believe that the cost is made in such a way that :
1. You really need to think about the battleline as it takes enough points and can't ignore their tax.
2. The cost is made in such a way that you pay for the bonuses when they stack up in my opinion, rather than just add up points. As : the 30 man cost 240p exactly because they are stronger for some wounds etc.
I couldn't agree more with @Aginor . Their real problem is the range. Although fragile etc, you are getting outranged by everything. Over 20" they would be op as they have Wary Fighter and are also one of the quickest units in game but I honestly thing that 20" would give a little more sense to this unit to be used in larger numbers.
Then again, although skink army is my aim, haven't tried yet so it might just be my inexperience