Even without Cold Ones you can get their Saves both down to 1+ (have to sacrifice the Great Weapon for a shield on the first one)
With the Slann needing 375 to a bit over 400 points, even at 2500 points we usually can't put him on the cold one and have to cut a bit on the oldblood. Also, the cold one option makes him vulnerable to templates unless in or near a cold one cav unit and I want to keep the oldblood alive and available to protect the slann from challenges and to deal with stuff. A cheaper scar vet is more often the better choice for the cold one since we need the +2AS for the scar vet a lot more. With the Slann magic, a great weapon, AOD and dawnstone is usually good enough and just fits in the list just barely. That means no OTS and no magic weapon and often swapping luckstone for dawnstone to save on points (the ward save is worth more than the armour save re-roll in some situations) and leaving the oldblood at a 2+ AS in order to get the great weapon on him. Often the dawnstone goes on the scar vet and the scar vet gets light armour and something like dragohelm and OTS to get the 1+ armour save re-rollable and to give some protection from lore of metal spells and potentially deal with ward saves when next to the oldblood (armour of fortunte and luckstone is another option for the cowboy scar vet to give him some chance against death spells sniping and cannons and template hits). A slann with BSB, soul of stone, loremaster High Magic and maybe something else gets close to 400 points.
you can squeeze in an old blood on a cold one for around 200pts, but as you said you have to cut a bit. he'll be pretty bare bones, but its still decent. its hard to run either the sig discipline or the loremaster with this old blood tho... makes the slann too expensive, or you sacrifice the channeling dice.
Okay, so i underlined something in the beginning of this thread, and with almost all advice having been dismissed by one sentence posts now i thought it about time to ask what your points limit is, and how the rest of your army looks. Right now your asking for help, but rejecting everything we offer, and without clearer guidance on what you want, we can't really do much. Do you want : A tough Oldblood that will be almost impossible to kill? A fighty but tough oldblood that will do both roles? A meat grinder kind of Oldblood, with a good defense but focused mostly on dealing a lot of damage to other units. A Supporting oldblood as well as one of the previous roles? From what i have gathered so far you don't want him mounted, you're not using another lord choice, and you've set yourself a points limit of some sort.
i just need to arm him with no mount...i dont need other units i just want to arm him the best against chaos my list is skink priest, oldblood in a horde of saurus, 2x 10 skink skirmishers, ancient stegadon
ancient stegadon helm great weapon. maybe a ward save of some kind. truthfully, you're not being very helpful. theres a whole threads worth of people trying to help you out and you're acting awfully dismissive in general. you didn't even answer the question posed to you. "i just want to arm him the best against chaos" doesnt tell us anything, because it STILL doesnt answer what you want him to DO. i'm just going to assume you want him to kill shit, so stegadon helm great weapon. be 2+ save. could even give him a dawnstone if you want, or some type of magic weapon with a shield.
i answered what i wanted him to do earlier in the post..i said he is in a saurus horde to pack some punch in the unit
fair enough. steg helm and great weapon would pack a pretty nasty punch, impact hits are fun coming from a unit.
How about.... Saurus Oldblood (249 pts) Light Armour Fencer's Blades Sacred Stegadon Helm of Itza Dawnstone With this setup you get: WS 10 (good for defence and offence) + 1 attack (6 total) +1 toughness (TO 6) Impact hits (D3) and a 2+ rerollable armor save. ok no ward save, you can't have everything
The steg helm on an Oldblood on foot? What kind of madness is this? You know impact hits only work when you charge right? Which for a movement 4 model is almost never... The steg helm is far to expensive for a foot model, you're basically paying all those points for +1 T and AS. Try something like Fencers blades Glittering scales Talisman of endurance or potion of strength depending whether you wants focus more on survivability or defence. Anything WS 4 or less will need 6s to hit him, everything else needs 5s, the potion will give him one round of uber-smack down, or the talisman will give him a ward save.
"impact hits are fun coming from a unit." as you said I don't think it would be the most effective build, merely a fun one.
I've said it previously and I'll just do it again: Oldblood with sword of bloodshed can easily gain +1 armour save which can be rerolled (dawnstone). 8 attacks + predator fighter is awesome. Put him in a templeguard unit with the razorbanner (armour piercing) and he'll wreck most things.
Which would be great if your Oldblood could take 110pts of magic items,as duly he can't. The bloodshed lord is awesome, I just get nervous when my general has no ward save, you just know someone is going to slap him around with gehennas golden hounds or spirit leech/curse of bjuna/caress of laniph, there is just too much in the game that can ignore armour to rely on an armour save alone IMHO.
Well yeah but that forces us to buy one of two 4+ ward save items. If you go without Cross your fingers that you can dispell said spells before you reach combat.