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AoS GHB2017 removing skink heroes

Some players seems to like him anyway :


How ? Why ?
He lose so much.
That was before the new handbook, didnt expect him to be nerfed into the floor. Guess ill just go saurus warriors and a shadowhost
 
I've created some custom rules to replace the current rules for Skink Chiefs and Tehenhauin. Feel free to use them.
IMG_0473.JPG IMG_0472.JPG
 
I've created some custom rules to replace the current rules for Skink Chiefs and Tehenhauin. Feel free to use them.
View attachment 34752 View attachment 34753

I like the ideas but depending on how you are planning on pointing them they both throw out an extraordinary amount of damage whilst having VERY strong buffs.

Maybe tone them down a little bit? A mage with an okay spell, a great ability (+1 hit AND wound rolls) that can do 11 D3 damage attacks in a turn is kind of obscene....
 
I like the ideas but depending on how you are planning on pointing them they both throw out an extraordinary amount of damage whilst having VERY strong buffs.

Maybe tone them down a little bit? A mage with an okay spell, a great ability (+1 hit AND wound rolls) that can do 11 D3 damage attacks in a turn is kind of obscene....
Okay. I don't really have a good sense of the rules, yet I'll try to make them les op.
 
Based on his abilities that Warclaw would be 140-180 points since it almost brings the abilities a Astrolith Bearer has.
I actually liked the old Skink Chief. What I would suggest:

Keep him that way, but change the command ability to:
- Skink units within 12" reroll battleshock tests and wound rolls of 1
 
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