Don't forget with a cold one you could posibly outnumber by fear causers an just run the guy down. It would also be prety funny to run a chief on a terradon with a bane head and the 2+ onetime save neclace, and just fly circles around the other guy shooting him with the blow pipe after droping rocks on him of course.
yeah, but with that combo if you face a wizard or anything that can shoot [elves, among others] you are rather dead in a few turns. also, with a skink you stand no chance against a DElf lord unless he is really unlucky
Oldblood -cold one -burning blade of chotec -malming shield -glyph necklace -bane head -light armour 0+ AS and a 5+ WS. 4 S5 burning attacks at total -4 to AS, this brings the dark elf lord to a 5+ AS and takes away his regen since its flamming attacks. also its double wounds so if you get at least 2 wounds the guy is dead. and don't forget your Cold One he can bite off a head if you don't forget to roll for him.
The reverse ward save is based on the strength of the hit. You roll a dice for each wound that got through your armour. On a roll equal or under the strength of the attack, the hit is ignored. A 6 always fails.
Slann with focued rumination and rod of storm. 300pts Really I have no clue but I like the rod of storm and feel it gets forgoten to much Your Friendly Thunder Lizard
I'd lean toward using Aura of Quetzel for a close combat oldblood. As in: Cold one BBoC Enchanted shield Aura of Quetzel Bane Head Light armor =275 pts. -1 armor save, -1 to hit him; nothing to sneeze at. Or, for an entertaining slugfest: Hide of Cold Ones Aura Venom of fire frog shield/ great weapon T6, poisoned attacks, 2+ armor with great weapon, 0+ with shield. He's not killing much, but he's probably not going away anytime soon, and no one is negating his magic weapon (which could be a big problem if you're staking everything on blade of realities and come upon a Talisman of Saphery/ Chaos Runeshield, etc.) Something that concerns me besides the invincible dark elf: Skulltaker on a Juggernaut-towed chariot comes in at exactly 300 points. 5+ killing blow that works on a Slann or stegadon, WS9, impact hits... Heck, even the mount has killing blow.
Only problem with relying on poisoned attacks, is you're still having to deal with armor saves. Playing around, I kinda like Bane of Revered Tzunki, Enchanted Shield and Bane Head on a cold one. Str6 attacks with no armor save, so you just need to get past toughness and ward saves. On the downside, you have no ward save yourself, but a -1AS.