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7th Ed. Gladiatorial Fights!

Discussion in 'Lizardmen Tactics' started by asrodrig, Mar 31, 2010.

  1. n810
    Slann

    n810 First Spawning

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    Don't forget with a cold one you could posibly outnumber by fear causers an just run the guy down. :pigeon:


    It would also be prety funny to run a chief on a terradon with a bane head and the 2+ onetime save neclace,
    and just fly circles around the other guy shooting him with the blow pipe after droping rocks on him of course.
     
  2. Bibamus
    Bastiladon

    Bibamus New Member

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    yeah, but with that combo if you face a wizard or anything that can shoot [elves, among others] you are rather dead in a few turns.
    also, with a skink you stand no chance against a DElf lord unless he is really unlucky
     
  3. lazylizard
    Temple Guard

    lazylizard New Member

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    Oldblood
    -cold one
    -burning blade of chotec
    -malming shield
    -glyph necklace
    -bane head
    -light armour

    0+ AS and a 5+ WS.

    4 S5 burning attacks at total -4 to AS, this brings the dark elf lord to a 5+ AS and takes away his regen since its flamming attacks. also its double wounds so if you get at least 2 wounds the guy is dead. and don't forget your Cold One he can bite off a head if you don't forget to roll for him.
     
  4. superskink3000
    Saurus

    superskink3000 New Member

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    I don't mean to get off topic, but how does the reverse ward save work?
     
  5. smiler6310
    Skink

    smiler6310 New Member

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    The reverse ward save is based on the strength of the hit. You roll a dice for each wound that got through your armour. On a roll equal or under the strength of the attack, the hit is ignored. A 6 always fails.
     
  6. Bibamus
    Bastiladon

    Bibamus New Member

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    against S5 or more its basically a 2+ ward save
     
  7. Thunder Lizard
    Skink

    Thunder Lizard New Member

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    Slann with focued rumination and rod of storm. 300pts :mad:

    Really I have no clue but I like the rod of storm and feel it gets forgoten to much :D

    Your Friendly Thunder Lizard
     
  8. Gor-rok
    Terradon

    Gor-rok Member

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    I'd lean toward using Aura of Quetzel for a close combat oldblood. As in:

    Cold one
    BBoC
    Enchanted shield
    Aura of Quetzel
    Bane Head
    Light armor
    =275 pts.

    -1 armor save, -1 to hit him; nothing to sneeze at. Or, for an entertaining slugfest:

    Hide of Cold Ones
    Aura
    Venom of fire frog
    shield/ great weapon

    T6, poisoned attacks, 2+ armor with great weapon, 0+ with shield. He's not killing much, but he's probably not going away anytime soon, and no one is negating his magic weapon (which could be a big problem if you're staking everything on blade of realities and come upon a Talisman of Saphery/ Chaos Runeshield, etc.)

    Something that concerns me besides the invincible dark elf:

    Skulltaker on a Juggernaut-towed chariot comes in at exactly 300 points. 5+ killing blow that works on a Slann or stegadon, WS9, impact hits... Heck, even the mount has killing blow.
     
  9. Caeldan
    Saurus

    Caeldan New Member

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    Only problem with relying on poisoned attacks, is you're still having to deal with armor saves.

    Playing around, I kinda like Bane of Revered Tzunki, Enchanted Shield and Bane Head on a cold one.
    Str6 attacks with no armor save, so you just need to get past toughness and ward saves.
    On the downside, you have no ward save yourself, but a -1AS.
     

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