I've taken 2 OBs + a Scat vet BSB once. Quite expensive, but 14 S7 attacks with PF was sweet. I'm not sure about the amount of CORs, but I suppose the main thing is to have enough bodies to take cannon ball or two. So 6 should get you across the board? Anyway if I were to take just 1 scar vet I think I'd just take 5 CORs + a musician. Keeping it as cheap as possible. On the other hand there are probably more experienced players who can give better advices
If you take 6 with FC, the champion is not prepared to catch a cannonball for your scar-vet. So either drop the champ (my advice) or add another body. I myself use 6 with a musician. I usually add the scar-vet to them, but am well prepared to charge him out of the unit and letting the remaining SCOR ride to my opponents backfield or hunt skirmishers. War machines, skirmishers, mages, small shooting units, or a random rear charge is what the a depleted unit of SCOR can still manage. If they didn't get shot at in the first place, a flank charge on pretty much any unit will be juicy. The Hunted
COR are slightly overcosted. mainly because they cannot get to S5 without paying more for the spear and they only get a 2+ AS. If they got the spear for free or they got to a 1+ AS, then they would be fairly point costed. That being said, they play a role in certain battles in diversifying the army and countering certain threats, including negating thunderstomp and stomp, and make a lot of sense when running a mounted scar vet or oldblood. In that role, they make a lot of sense as a cowboy delivery mechanism. 5 with music is good because of swift reform. 6 actually works quite wlell and gives you that extra body for when the unit get hit with two cammon balls.
I actually have run big buses of cold one riders. Have like 9-13 plus 2 to 3 characters. They seem to do really well for me. Maybe a bit pricey, but they move well, and hit hard on the charge.
=> Right. Sorry. I was trying (and failing ) to say that if they lowered the cost to 25pts there would still only be two units that could take it. [quote="sirkently}]I actually have run big buses of cold one riders. Have like 9-13 plus 2 to 3 characters. They seem to do really well for me. Maybe a bit pricey, but they move well, and hit hard on the charge.[/quote] => Interesting. Can you elaborate a bit on your gaming environment? For instance, are you modifying the rules to allow full PF from rank 2? Are you playing under any sort of comp? What is your normal point value? Are you following the main rules for TLoS, Random Scenario, and terrain? That sort of thing. I'd love to be able to do what you are doing, but before I bust our the models and give it a go, I want to know what is different for you that allows this unit to succeed.
I am looking for a use for these guys as I have managed to put my hands on around 25 of these guys. A couple may be converted to ScarVets / OldBloods, but still leaves me over 20. Enough for dual flanking units or a big bus with several heroes. I understand that they may be slightly over-costed, but as an Anciants and SYW gamer, I love my CAV!
Hmm how about this: 5 CORs with spears, musician. 3 in front, 2 in second rank. That's 8 S5 attacks + 6 S4 (mounts) attacks that can all be directed against a character? Worst issue I suppose is that as always they'll most likely strike last..
He meant S4 (not S6) on the second set of attacks. Not a terrible idea (I like that you're thinking outside the box!), but I'm still not a big fan of these guys. I have had 16 waiting around all 7th Ed. expecting the 8th. Ed. book to finally make me want to field them. Sadly, that didn't happen (and took away our Magic Banners for no reason). However, compare 5 CoR to a baby steg and I think you'll find that they are at least somewhat comparable (obviously role is somewhat different). Who knows, maybe 9th Ed. will shock us all and make Cavalry 2 wounds each (not something I'd advocate, but whatever).
The issue with the really large units is that you lose a lot of attacks in the back ranks. For that reason, I think 6 to 7 CORs is probably max and they then go into combat with something big, like a steg, or strong, like a unit of Krox or try to get to the flanks and to counter other stuff in the game (charging and taking out more robust chaff or chariots and stuff). Also, since they are cav, they don't take stomps and thunderstomps, so thaty can be really good for taking on and holding up monsters and monstrous stuff, especially with an oldblood or scar vet with a great weapon at S7 with good saves in the center or able to charge out of the unit.
I run a old blood and 3 scarvets in a unit of 11 COR with Skavenpelt. The thing is a freaking chainsaw. IT goes right through everything. However to run this my slann is very cheap and hides out in a unit of saurus.
I have no doubt that would hammer things nicely but how often to you lose a game from a flubbed stupidity check or frenzy bait? Is your slann the BSB as well? And do you keep him in range? In hindsight with a magic banner I guess not.
Yeah not that often ld 9 Cold blooded re-rolls generally saves me. But this is a generally nuts plan.
CORRECT He hides in the second rank unless we run up against something weedy. He is still t5 2+. Add to that the Slann is Lore of light and you can see the goal.
Why not give him a shield and hand weapon so he at least gets a 1+ and can go in the front rank against regular rank and file? At least that way you get to use his S5 attacks. Hell, even Chaos Warriors with halberds need to hit him about 24 times on average.
can I get some Mathhammer on this? I dont doubt you! thats not it! I just need to see this for myself! Im not lazy either! just terrible at math! Else I would do it myself