Slann
NIGHTBRINGER
Second Spawning
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There are definitely downsides, but just like the horde rule in 8th edition, they might be acceptable sacrifices for all the additional attacks gained. Ten model wide horde units in 8th seemed to be pretty popular. During the course of compiling and running the Best CC units in all of Warhammer tourney, it became undeniably evident just how potent a wide frontage can be.I do agree with some of the concerns about this, but there are clear cons of extremely wide units as well as the new pros:
- Wide units are going to be more easily hampered by terrain (if anything it's a big encouragement to put terrain in the middle of the battlefield where it can contribute to the game, rather than on the outskirts of the board where it won't)
- Wide units are going to get within range of more missile units and will be easier to shoot
- Wide units are more susceptible to being charged by multiple enemies at once, where their attacks will be divided - this is particularly important now that we know chargers get a bonus to their Initiative and get a significantly improved chance of striking first
As for easier to shoot, that really depends. A very wide but shallow unit is less effected by penetrating fire (cannons, bolt throws) and even templates like a breath weapon (unless you can catch them on the flank).
Agreed. We'll know pretty soon after its release.And of course, as you say, hopefully there may be some additional rules introduced to enforce limits on unit width to stop it from being exploited. We won't find out fully until the game is fully released and people start playing it.