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Discussion in 'General Hobby/Tabletop Chat' started by Cristhian MLR, Jan 23, 2016.

  1. Lord Agragax of Lunaxoatl
    Slann

    Lord Agragax of Lunaxoatl Eleventh Spawning

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    It is a lot more portable and requires less crew... it is also likely cheaper to make and requires less complex materials to fashion, meaning it could be fielded in, say, batteries of 3+ models, which would then raise its effectiveness to around the same level of lethality or greater as a single Helstorm (which, is, funnily enough, generally agreed to be one of the worst Empire war machines - unreliable and really just a Mortar with more shots in many ways). Not to mention that, if Roman military ingenuity had been applied for a few more centuries as per my what-if scenario (this is fantasy after all), it's entirely possible that a repeater version could have been pioneered. You've said yourself that these are the "masters" of siege weaponry we're talking about here (for humans anyway)... it certainly wouldn't be out of place to consider that the faction's main strength should be War Machines - certainly on par with Empire despite the technology difference... it would be the case of 'more reliable but older tech vs less reliable but newer tech'.

    To be honest, only the barest inklings of Greco-Roman inspiration can be seen on Warhammer Fantasy Elves. Not to mention that comparing any human faction to Elves is like swings and roundabouts... Elves are innately magical creatures as part of the lore, and of course they'd have to be masters of magic as a result to avoid a plot hole. Their immortality specifically hasn't done them much good - they're a declining race in the Warhammer Fantasy setting. Not to mention that in-game their 'superhuman ability' merely translates to a point of extra Movement and a couple of extra points of Initiative - enough to differentiate them as a race, but not game-changing in terms of 'standing up to monsters'. It's almost as easy to kill an Elf in-game as it is a human.

    Not if the whole nation was actually unified, saved political feuding for behind-the-scenes and its whole modus operandi was oriented around maintaining and advancing its army, logistics and fortifications over everything else, specifically to ensure it survives in a world of monsters... then it would be Rome with a dash of Renaissance Italian City States flavour ;). Renaissance Italy was a massive step-down from Rome at its peak in terms of population, organisation, culture and military discipline, and I'm sure it has been discussed before how it's a miracle that GW's version of Tilea, divided, bickering and backstabbing as Renaissance Italy always was, actually survives when there are so many monsters around. Hell, the Warhammer Empire is also a massive step-down from Ancient Rome in terms of organisation and military discipline (and again, being crippled by inter-state rivalries is both a disadvantage and, arguably, a plot hole - why fight each other when there are so many monsters out there to defend against). I mean... I'm doubtful there is even a Warhammer Fantasy faction that has the level of military discipline that Ancient Rome did (perhaps Cathay? I remain sceptical).

    Indeed, a faction that is dedicated to its military first and foremost, and has Army Special Rules dedicated to discipline and tactical acumen would go a long way towards defining its originality in comparison to all the others in terms of mechanics and gameplay. Access to better armour than the likes of the Empire and the most reliable non-black-powder artillery in the game would also be its defining features.
     
    J.Logan likes this.

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