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GW News: LAS VEGAS OPEN 2025

I'm hoping the SCE leader has an unhooded head option that more resembles her character artwork on the box cause I am not a fan of how that hood looks on her. Guess one could kitbash a Sister of Battle head somehow lol. As for the Kruleboyz...eh. The two taller minis have an interesting aesthetic to them, but overall more of the same IMO.

I'm liking the water/nautical theme of this season though! Although we just got a new warband last season, it'd be awesome to see some new,more amphibious lizzies!! Especially since our first warband felt a tad underwhelming/generic, aside from the chameleon skink that is!
 
I'm hoping the SCE leader has an unhooded head option that more resembles her character artwork on the box cause I am not a fan of how that hood looks on her. Guess one could kitbash a Sister of Battle head somehow lol. As for the Kruleboyz...eh. The two taller minis have an interesting aesthetic to them, but overall more of the same IMO.

I'm liking the water/nautical theme of this season though! Although we just got a new warband last season, it'd be awesome to see some new,more amphibious lizzies!! Especially since our first warband felt a tad underwhelming/generic, aside from the chameleon skink that is!
I'm afraid it will probably have to be kitbashing. Most of the Underworlds models are push fit and single pose.
 
Personally I'm the opposite of @Just A Skink, I prefer the Kruleboyz models to the Stormcast ones. The Sigmarines with bow and hammer are OK, perhaps, but I'm not fond of them trying to shoehorn Sisters of Battle into AoS with that haircut the female one's got (though at least she's got a hood).

To each their own anyway :)
 

THOSE ARE NOT MINOTAURS! THOSE ARE KHORNGORS!!!!!!!!

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6x Bloodborn Marauder Linemen.
4x Bloodseekers.
– 2x Khorngor.

Give me some proper Khorngors for any AoS or 40K update now!
 

THOSE ARE NOT MINOTAURS! THOSE ARE KHORNGORS!!!!!!!!

uZoSIxL0txG8zx8M.jpg


6x Bloodborn Marauder Linemen.
4x Bloodseekers.
– 2x Khorngor.

Give me some proper Khorngors for any AoS or 40K update now!
Aside from a the two minis carrying a blood bowl ball (and maybe the Khorngors), these models could pretty much slot right into your Khorne army.
 
The Templars are coming to town!

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While that is cool and all, it pales in comparison to the reimagined High Marshal himself, Hellbrecht in all his glory straight out of the artwork! I loved the old model (still have it in my old marine box) but the new one really brings him up to a whole new level!

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Now granted its just another space marine release... so there's that.

But these were the dudes I got into 40K for, I still have the book from when I bought it in 2005!
 
There you have the videos; the trailer and the interview:



Reminder that Total Warhammer III got delayed until early 2022.

Some peeps say that GW want it to coincide with TOW release, but I'm not quite sure with that because how vastly different both experiences are, but hey, if I get to get a starter kit for TOW and it gives me a coupon to buy TWW3 for less or even get it for free, I'm in!

Want to see more pictures and get up to date with both Cathay lore and the game development?

I just realized that the Miao Ying, the Storm Dragon has almost the same name as one of the love interests from Big Trouble in Little China, Miao Yin. I wonder if they both have green eyes? :p
 

Not much of a news article given it's talking about the Border Princes in a way that sounds as though it won't be a faction in its own right, and will more likely be simply inspiration for those playing one or more of Empire, Bretonnia, Tilea (which disapointingly still seems to follow the dreadfully boring Renaissance Italian interpretation, I loathe the Dogs of War army list :wtf:) and somehow Kislev (even though they're jammed between the Empire and the Chaos Wastes) if they fancied making a more 'out there' army.
 
What's wrong with the Dogs of War? They're such a fun and flavourful ensemble of interesting units.

A couple of things:
  1. The concept of it as an army in itself just wouldn't work in the background (as far as I recall there have never been entire armies composed of mercenaries wandering around doing their own thing, because without a particularly powerful ruler of a nation to fund it all the different regiments would go their separate ways) and looks pretty silly. Even Vampire Counts I can take seriously as an army as a whole, but Dogs of War doesn't even get that luxury from me.
  2. The lore GW developed for Tilea as part of the army list is just awful (Renaissance Italy without the wonder inventions and most of their armies composed of mercenaries from other factions, again I just can't take it seriously)
Don't get me wrong, some of the individual units are decent (particularly Long Drong's Slayer Pirates) but they really should have been either special upgraded units in the army book of their race, linked to the characters leading them (funnily enough as Golgfag's Maneaters were in 8th) or the rules should have been a 4th Edition predecessor of Storm of Magic monsters or Triumph and Treachery mercenaries, i.e. as part of a game expansion, not as a fully-fledged army list in its own right.

I certainly hope GW doesn't bring them back as a full army list for TOW, and just does either one or both of the approaches I listed above. Either of those would make far more sense.
 
A couple of things:
  1. The concept of it as an army in itself just wouldn't work in the background (as far as I recall there have never been entire armies composed of mercenaries wandering around doing their own thing, because without a particularly powerful ruler of a nation to fund it all the different regiments would go their separate ways) and looks pretty silly. Even Vampire Counts I can take seriously as an army as a whole, but Dogs of War doesn't even get that luxury from me.
You can have a mercenary (city)state who spend 90% of their time fighting in wars for others and only fight as a "cohesive" army whenever their home is threatened. Simply put, at some point a handfull of mercenary companies simply decided to settle in more or less same area cuz it's convenient (close to a war-zone, but safe enough for their families, easy to travel from, well connected to various major powers etc.). And since this area is now populated by several mercenary companies they don't really need a conventional standing army, whenever it is threatened the various mercenary companies simply defend it themselves.

Admittadly, 90% of the time they'd be busy fighting eachother whenever they get hired by opposite sides in a conflict. And the amount of infighting and focus on short term gains via contracts for other factions definitly means it won't ever be a major power. But it's not the weirdest concept ever to have a mercenary faction that controls a handfull of cities, or maybe even an entire province, with the leaders of the bigger, more powerfull companies essentially being the nobility of that faction.
 
I also hope for javelin skinks on cold ones, they are such a neat looking unit, and I think we could use actual ranged cavalry, even if it is just for display. The don't even need to put cold ones, just replace them with other small, agile and fighty fantasy dinosaur.

Yes, we have terras, but they are flying cavalry first.
 
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