• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

8th Ed. Help Arachnarok Spider!!!!!

Skink

Thatguyoverthere

New Member
Messages
25
Likes Received
0
Trophy Points
0
So how do Lizardmen best deal with an Arachnarok Spider? I'm coming up against one in my next game (1500 points) and the best thing I have been able to come up with for it is an Oldblood w/ Blade of Realities on a Cold One or a large unit of Chameleon Skinks.

Does it have any weakness other than low leadership that can be exploited?
 
No point trying to kill it with conventional attacks, it has 8 wounds and a 4+ save.

I'd magic it. Slann w/Rumination and Mystery just fits into Lords. That gives you 'Miasma' and 'Pit'. Cast 'Miasma' first, to reduce it's Initiative down to 1 or 2. Then hit it with small blast 'Pit', even if you scatter bad you should still usually touch it with the template (it's a giant model). Then he has to roll a 1 (2 if you only reduced it to I2) to not die.

Your alternative of an Old-Blood w/Blade of Realities is a good option, just remember to take Potion of Speed on him so he'll go first (it has I4).
 
I've had some epic battles with the a-rok.

Temple Guard will tear it apart eventually, even with the 8 wounds, lore of life buffed TG just don't care. It just might take an extra round or 2. 3 krox in a unit of skinks also does a good number on it as it cannot get in its thunderstomp attacks so your 2-3 wounds (on average) per round from the Krox will always count.
 
I battled one at the North Star GT in November. My ancient Steg sent it packing. Didn't even have to buff him or anything. Of course, maybe I just got lucky. ;)
 
Back
Top