Skink
DrrrL
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Hello! I need some help understanding skink ballistics, please! I'm building out my lists and trying to figure out how effective skink skirmishers, skink cohorts and chamo skinks are going to be either with blowpipes or javelins. From what I understand the baseline is that skinks have BS3 so that's:
am I reading that right? If so, does anyone, ever, take blowpipes? I know this is now a decade-running debate, but I'm trying to understand if it's even worth painting up a skirmishing unit with blow pipes.
Maybe best to scenario it out:
unit of 10 skink skirmishers with blowpipes, the decide to move up the board to protect the flank of a SW unit. will they hit anything at all, or just be a 70pt meat shield?
at least if you take javelins you don't get the nerf for multiple shots, so are on 6s to hit/autowound, right?
- D6 4+ to score a hit
- -1 for anything over 6" on either weapon, so D6 5+
- -1 if you move and then shoot, so D6 6+
- and if you're on the pipes, then its multiple shot, so -1 and so D6 7+
am I reading that right? If so, does anyone, ever, take blowpipes? I know this is now a decade-running debate, but I'm trying to understand if it's even worth painting up a skirmishing unit with blow pipes.
Maybe best to scenario it out:
unit of 10 skink skirmishers with blowpipes, the decide to move up the board to protect the flank of a SW unit. will they hit anything at all, or just be a 70pt meat shield?
at least if you take javelins you don't get the nerf for multiple shots, so are on 6s to hit/autowound, right?