Slann
Scalenex
Keeper of the Indexes
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That sounds exciting! You absolutely should go through with that (and sooner rather than later). I'd be interested in reading the exact rules you come up with and your finished writeup.
My friend and I are pretty casual about adding house rules to our WHF games, but we did agree on limit. "If you are going to make a new unit, it needs to have a converted model to back it up."
So the biggest stumbling block is kitbashing a bolt thrower not writing the rules. My various bits and bobs are sitting in several boxes and not particularly well organized but I believe I have the spare bits to make two Giant Bows. If I want more, I have to buy another Stegadon.
That said, it's probably going to use the BRB Bolt Thrower rules verbatim, plus poison. Base skink stats for the crew. Maybe, give the Skink crew javelins for a stand and shoot if charged. That would cost a few points extra.
Probably use the base cost of a O&G plus ten points (for not having O&G misfires or animosity).
I was leaning towards Special for purely selfish reasons. I very frequent max out my Rare points because I like Ancient Stegadons, Salamanders and even Razordons.Would you be categorizing them as rare choice to represent the point you mentioned earlier: "Lizardmen aren't technically supposed to have war machines."?
If it has to be Rare, I'll grin and bear it.
Do you have a back story as to how they came to be?
There is no in-universe fluff reason for "Lizardmen don't have war machines." It's just a game balance thing created by the game designers back in the old days when they pretended to care about game balance (I'm looking at you Hellcannons).
I don't have an epic backstory. I figure the Lizardmen can use them and should use them.
I figure if they could put a working giant bow on a Stegadon's back, they can build a stationary giant bow. After all, the radio and air conditioner was invented before the car radio and car AC was invented.
The only in-universe explanation I can think of for Lizardmen not using stationary giant bows is that they would be a pain in the ass to transport long distance but that sort of applies to all armies in history. A predatory dinosaur is certainly going to be a pain in the ass to transport long distances.
I also figure that Lizardmen walled cities and fortresses make heavy use of stationary giant bows. Assuming I ever play a Siege game again, I plan to use giant bows in them as an attacker or defender.