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AoS How do you stop the Frostlord on Stonehorn?

Discussion in 'Seraphon Discussion' started by Iskander, Dec 13, 2016.

  1. Bowser
    Slann

    Bowser Third Spawning

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    This is so cool. I may have to do something like this!
     
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  2. skipperyoss
    Cold One

    skipperyoss Active Member

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    Yeah, depending on the cost of the archaon bits I will too.
     
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  3. Qupakoco
    Skink Chief

    Qupakoco Keeper of the Dice Staff Member

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    Here's the TLDR version.

    TLDR.png
     
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  4. SimonDread
    Saurus

    SimonDread Member

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    Shadowstrike Starhost
    Skink priest must see the frostlord
    5 x chameleons (shooting from distance)
    5x chameleons (shooting from distance)
    3 x Terradons (apears 3" from frostlord, flying around to drop the cargo and finished move 3" from FL, shooting sunleech bolts, charging)
    2x assasin hiden in terradons (both with relic blade, with makes thier weapon D3 + 1 damage against heros

    I Killed the Frostlord in Turn one
     
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  5. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    You are devoting to the task a full battalion, 720 pts, and you still need some really serious luck.

    On average, you will do 2-4 mortal wounds (so the FL takes 1-2 wounds).
    At that point, given that the FL saves on 3+, you need to do, after all your attacks... 65-75 potential wounds.



    Let's do some math, with average rolls.

    mortal wounds from terradons on a 4+. 1-2 will do it, so 2-4 wounds. The FL takes 1-2 wounds, now it's at 11-12 wounds.

    shooting from Chama skink: 20 shots.
    to hit at 3+, rerolling 1s: 16 successful hits
    to wound at 4+, rerolling 1: 6-7 normal hits, 2-3 special ones. you threaten 11-13 wounds

    Terradons. You can have an Alpha (leader that shoots) or a master of the sky (leader with skyblade).
    Let's say Alpha.
    shooting: 3 shots
    2 to hit at 4+, 1 at 3+, rerolling 1: let's say 2, so 2d6:
    7 to wound at 4+, rerolling 1s: you threaten 4 wounds

    Terradons' charge:
    12 to hit at 4+, rerolling failed ones, 9 hits
    9 to wound at 3+, rerolling failed ones: you threaten 8 wounds

    Assassins:
    12 to hit at 3+, 9 hits
    9 to wound at 3+, let's say 5 are successful at d3+1: you threaten 15 wounds

    After the mortal wounds, the FL still got 11-12 wounds. you are threatening a potential of 40 wounds with no rend: the frostlord will save one third of them, halving the other ones.
    On average, the FL will be alive with still 5 wounds.



    Can it be done? well, if you did it, yes. But you really need the favor of the Dice God. Employing 720 pts vs 460 pts.
     
    Last edited: Apr 9, 2017
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  6. SimonDread
    Saurus

    SimonDread Member

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    This Is with thefrostlord, but great maw, bineripper etc are eliminated quicke and still i think its not bad idea.
     
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  7. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Ah, yes, absolutely.
    That combo is truly strong as an "all comers list": basically 9/10 you have a solid chance to blast Big Hitters (heroes on Behemoth) on turn one, and it gives you a chance also against the Frostlord.

    But if I'm going against Beastclaw, probably I would use that combo to obliterate the thundertusk, then I can let the stonehorn run across the battlefield, while my chama skinks pop on objectives. ;)
     
    Last edited: Apr 9, 2017
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  8. SimonDread
    Saurus

    SimonDread Member

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    Thundertusk should be slain by stegodon od bastiladon.
     
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  9. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    I could agree, but that really depends on the level you're playing.
    That list with shadowstrike starhost with assassins requires 720 pts, and you need minimum other 160 pts for 2 skinks battlelines: 880 pts.

    You can face a Frostlord on Stonehorn and a Thundertusk even at 1000 pts.
     
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  10. KROQ-GAR and GRYMLOQ
    Saurus

    KROQ-GAR and GRYMLOQ Member

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    You could also use terradon riders in order to get some juicy hits off however, you do risk getting hit by devastating missile weaponry but, at least you can avoid the more overpowered melee weapons that the stonehorn has.

    I just use a Dread saurian to munch up em monsters:D
     
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