Phatmotha-phucka said:You cant put anything in with him.
He makes the unit unbreakable, and nothing that isnt unbreakable can join it.
so its Kroak and TG solo.
EDIT: which works just fint btw!![]()
SilverFaith said:I don't know anyone who accepts the other ruling. He makes himself and his temple guards unbreakable, not characters. But that's just how I see the rule
SilverFaith said:It means i could join a character by making Kroak leave, join the character, and then join Kroak. This roundabout way of doing it tells me that something about the application of the rules is beng done wrong.
SilverFaith said:Otherwise, you should go all the way and say "characters, even those unbreakable, that joins the unit, would immediately become unbreakable, making it legal to join a TG unit with kroak." If you did that, I would be far more likely to agree with you.
Lizard-man87 said:Ok, how could I make it more 'fear the temple guard' I suppose getting rid of Kroak would give more opportunity to buff however I would like to keep Kroak really. I will add more skink priests where possible.
Lizard-man87 said:Ok so here's an idea of my list to play high elves with a heavier TG focus than I have used before, it is not finished as I need to tweak my lords as I am overpriced.
TG unit x 40 with lord Kroak, razor standard, full command including ttetko
Skink priest level 2 heavens , dispel scroll, power stone, (not sure where to put him yet)
Saurus x 24 full command
Old blood general with skavenpelt banner, L armour, shield, g weapon and luck stone
Scar vet in unit p, BSB , l amour, g weapon, shield and down stone
Bastiladon - solar engine
Jungle swarm x 2
Ancient stegadon - bow, unstoppable stampede, sharpened horns,
Ripperdactyl x 3
Salamander hp x 2 with additional handlers
Skink skirmishers x 20 (2 units)
Chameleon skinks x 6
I am playing a good high elf player, question I think is am I losing flexibility in casting and buffs within my TG by having Kroak? What do you think? Any feedback would be great, thanks.
hdctambien said:Lizard-man87 said:Ok, how could I make it more 'fear the temple guard' I suppose getting rid of Kroak would give more opportunity to buff however I would like to keep Kroak really. I will add more skink priests where possible.
I think if you want your Temple Guard to instill fear into your opponent you need to use the Temple Guard to crush his most powerful unit. IF you do that once or twice your opponent will probably modify his tactics/builds to avoid/handle the Temple Guard (which will give you the opportunity to adjust your list to use the TG as a distraction and try other fancy tactics)
I think you can run Kroak and play such that your TG are scary. I would drop/reduce the regular Saurus you have and put in some Skink/Skrox units to place Tetto'ekko in (rather than putting him in the Temple Guard)
Keep Tetto behind the TG and close enough to buff them.
Aim to get your TG into battle, and use tetto to buff the battle (reroll 1's is great, Reroll 6's + Iceshard is nice too)
Use Kroak's spell through Vassels to blast away chaff and Eagles. Vanguard the TG forward and get into combat as soon as possible. Since you're unbreakable, you won't be going anywhere. And combat will protect you from Magic Missiles/Direct Damage/Bolt Throwers better than MR(3) ever will.
I like to run big Skrox units next to my Temple Guard to protect their flank with a decent steadfast unit (not hte one with Tetto'ekko in it).
Like I said, this is a little different than the standard Kroak strategy which is to conserve points in the TG and blast away chaff for a small win.
I like to run a Slann with Skavenpelt Banner in my TG with the Razor Banner and 2 scar vets. Makes them pretty dangerous. Especially with Tetto able to vanguard them forward. I'm going to try using Fire Magic this week. Fireballs to blast away chaff, Flame Cage/Cascading Fire-Cloak to protect my flanks from charges, and Flaming Sword of Rhuin to buff the TG. I'm also running 2 Troglodons.
That's a scary unit.
Screamer said:Lizard-man87 said:Ok so here's an idea of my list to play high elves with a heavier TG focus than I have used before, it is not finished as I need to tweak my lords as I am overpriced.
TG unit x 40 with lord Kroak, razor standard, full command including ttetko
Skink priest level 2 heavens , dispel scroll, power stone, (not sure where to put him yet)
Saurus x 24 full command
Old blood general with skavenpelt banner, L armour, shield, g weapon and luck stone
Scar vet in unit p, BSB , l amour, g weapon, shield and down stone
Bastiladon - solar engine
Jungle swarm x 2
Ancient stegadon - bow, unstoppable stampede, sharpened horns,
Ripperdactyl x 3
Salamander hp x 2 with additional handlers
Skink skirmishers x 20 (2 units)
Chameleon skinks x 6
I am playing a good high elf player, question I think is am I losing flexibility in casting and buffs within my TG by having Kroak? What do you think? Any feedback would be great, thanks.
its not legal...
can't have 2 arcane items on the priest.
can't have magic standard on old blood
can't have both magic item and magic standard on the same model unless it's a slann.
Apart from that: divide the skinks to have 4x10 instead.
drop the extra priest.
drop the steg.
drop swarms.
drop chameleons.
drop rippers, they are not good against elves.
add cowboys until you run out of points.
Lizard-man87 said:If I remove the magic item can the old blood take a magic standard? Is it just the magic items that conflict or is there an issue with the magic standard