I'm going to try a new tact with this next one, in so far as I'll keep the info to a very bear minimum. To be honest, if I've done this correctly it should need very little explanations at all, as you can see how stages have been done and then one follows on from the other.
So here is the starter, an armature stage with plenty of green stuff and wire, at this stage finger prints and tools do not matter, push and pull to your heart's content.
After that is dried, I lay down a second layer of Green stuff to thicken things up a little and after it dries, I make a few cuts and remove lumpy edges and thicken the ball part.
- I then start laying down a detail layer and making small cuts, it's important to not it's best doing it bit by bit, don't go too mad or lay down too much.
I then add some tiny pock marks like you'd get on the moon, it's just an additional, something worth playing with, rather than just sticking to, or doing out of necessity.
- I work on the tail, this time I work more on keeping flame like details to a minimum, the speed means you'd get very little flaring.
And finally (because of Sigmar, two tailed comets and all the End Times spoilers) I've added in a second tail. It's worth noting that it's not really 100% finished, but I wanted to get some photos up and tweak a few bits and pieces today before finishing it for good later on.
- Mainly things like smoothing off edges, adding a touch more detail, things of that nature.
I've made some good headway on the Steg, but it's going to take me much longer overall than I originally thought, still haven't quite finished the tail (though I think that is the part that will take the longest time overall).