What I am looking to field soon:
Slann
-General, BSB
-Channeling Staff
-Wandering Deliberation
-Harmonic Convergence
*Just two dicing spells everywhere, should generate decent dice during the Magic Phase. With Bastiladon and a Skink Priest I have options.
Scar Vet
-Cold One
-Great Weapon
-Armor of Destiny
*Fun times, survivable, to a point. Can totally decimate chaff and smaller heavy cavalry units.
Scar Vet
-Cold One
-Great Weapon, Light Armor
-Charmed Shield
-Opal Amulet
Skink Priest
-Dispel Scroll
-Lore of Beast
-Lvl 1
*Looking for Wyssan's, simple enough. Have the cube to stop magic spells that I hate. Keeping nearby to give the Saurus a decent chance to not purse people's when I do not want them to..
30 x Saurus
-HW/Shield
-Full Command
*Scary enough as is, throw a Wyssan's and people will avoid him, unless we are already locked in combat.
30 x Saurus
-HW/Shield
-Full Command
*Scary enough as is, throw a Wyssan's and people will avoid him, unless we are already locked in combat.
10 x Skinks Skirmishers
-Javelins and Shields
*A possible skink priest/Slann bunker, good for redirecting and such.
10 x Skinks Skirmishers
-Javelins and Shields
*A possible skink priest/Slann bunker, good for redirecting and such.
Ancient Stegadon
-Sharpened Horns
-Unstoppable Stampede
*Oh you know, good old cannon fodder, but nasty. Looking for Monstrous infantry or creatures. Multi-wound stuff is the target, not sure if he can make it.
-Bastiladon
-Solar Engine
*Target saturation, plus a good way to get a very nice bound spell to draw dice. Initiative boost, pretty useless except for with skinks with the units I have. But he should do well to hold a flank, makes me a little less concerned about being flanked/rear charged.
4 x Kroxigors
-Ancient
*S7 Monstrous Infantry, with a decent movement... Yes please. Although they can die relatively easily if not properly placed, they can give me a strong support attack base, looking at fielding them 2-wide, in a 2x2 formation to get 12 S7 and 2 S5(stomp) attacks, unless they get whittled down/cut down.
6 x Chameleon Skinks
*Throw in someone's face against war machines and lightly armored chaff. Or maybe even low AS monsters. Definitely great for throwing a wrench into someone's plan.
Salamander
-Extra Handlers
*Horde killers, flank holders... Wait, these guys don't cause panic anymore when they do a wound? Or is that somewhere else?
Salamander
-Extra Handlers
*Horde killers, flank holders... Wait, these guys don't cause panic anymore when they do a wound? Or is that somewhere else?