1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. This is just a notice to inform you that we will move the forum to a new server sometime during the next few weeks. The actual process should not last more than a few hours; during this process, we will disable replying and creating new posts. As soon as we know the date for the transfer, we will update with more information.
    Dismiss Notice

AoS If you could update the warscrolls, what would you change?

Discussion in 'Seraphon Discussion' started by Stormscales, Dec 17, 2018.

  1. GreenyRepublic
    Temple Guard

    GreenyRepublic Well-Known Member

    Messages:
    212
    Likes Received:
    992
    Trophy Points:
    93
    That brings me to something else: does every single faction really need a summoning mechanic? It seems that everybody and their mother has one - it would be good to see a faction that can't just arbitrarily replace casualties and has to take care of what it has on the field.
     
  2. forlustria
    Ripperdactil

    forlustria Well-Known Member

    Messages:
    479
    Likes Received:
    370
    Trophy Points:
    63
    Where to start lol.
    Saurus guard either 2 wounds each or a 4+mortal wound shrug.
    Saurus extra club /spear attack . 20 or more get +1 to hit 30 or more plus 1 to wound.

    Knights 4+ save . mortal wounds on 6s to hit with lance (in addition to normal damage) rend on charge. Move 8.
    Thats all i can think of at the moment
     
  3. Lizerd
    Skink Priest

    Lizerd Well-Known Member

    Messages:
    3,389
    Likes Received:
    9,474
    Trophy Points:
    113
    Here is the thing, while we may not be as strong as we used to be, we are still pretty deadly. Anyways the easiest thing to say is to add some more wounds and rend as well as damage for monsters. For warriors and temple guard an additional wound, two for the kroxigors
     

Share This Page