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AoS is a roll of 1 a fail?

Discussion in 'Rules Help' started by Vexcor, Jul 27, 2018.

  1. Vexcor
    Kroxigor

    Vexcor Well-Known Member

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    Hi guys,

    there was a rule which said a "1" is a fail, right?

    so two examples:

    A Carnosaurus hit with his claws, so he get +2 to hit with his bite, which is a +1 to hit at the end.
    Does he hit automaticly?or is a "1" still a miss?

    Saurus guards have with an warden and battalion a +2 to save. in cover they have +1.
    Is this an autosave for them or is a "1" still a fail?
     
  2. Flo
    Kroxigor

    Flo Well-Known Member

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    Depending on the roll itself but yes a Hit/Wound or Save Roll is always a fail
     
  3. Vexcor
    Kroxigor

    Vexcor Well-Known Member

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    Ah ok thx
     
  4. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    No, he doesn't hit automatically, a hit roll of 1 _before modifiers_ is still a fail.
    In the same way, a hit roll of 6 _before modifiers_ is always a success.

    Mentioning the modifiers is an important thing, because it plays an important role in some situations.
    You might think a +2 on hit doesn't make a lot of sense, but it changes a few subtle things.

    The sequence is:
    1. You roll a dice. If it shows a 1, then you missed, regardless of buffs and debuffs.
    2. If you have rerolls (from an Astrolith Bearer for example) then you can now reroll. Otherwise: End of the attack.
    3. If you rolled a 2 or higher, you add 2 to the result. If your opponent debuffed your hit rolls in some way, you substract that.
    4. If the final result after modifiers is equal or higher than a 3, you can now move on to your wound roll.

    So as you see the 2+ makes sense because even if your opponent debuffs your Carno, when he hit with both claws then his jaw attack will still hit on a 2+.


    Here is a example for the auto-hitting 6, btw:
    You play some Skinks with Javelins, and get into melee. Those guys have a 6+ to hit.
    You attack an enemy hero bearing a Miasmic Blade, which gives you -1 to hit. Now, that would mean that you have to hit on a 7+, which can never happen without modifiers. But unmodified rolls of 6 will still hit.


    Same as above, a 1 before modifiers is still a fail. But the +1 from cover can still be useful, for example when your enemy debuffed your save in some way, or has a rend of -2 or better.
     
  5. Vexcor
    Kroxigor

    Vexcor Well-Known Member

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    thx for the explenation, really helps a lot
     
    Aginor likes this.
  6. Canas
    Slann

    Canas Ninth Spawning

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    To be honest this is one of the weirdest and most confusing aspects about this game. It's impossible to prevent your opponent from hitting cuz a natural 6 will Always hit, but you can completly negate that special "on a 6+ do stuff"- ability. It's rather weird,.
     
  7. Seraphage
    Stegadon

    Seraphage Well-Known Member

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    Totally makes sense to me @Canas, gives debuffs the important impact they should have imo !
     
  8. Canas
    Slann

    Canas Ninth Spawning

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    It's inconsistent though, which is what makes it weird. Though I guess the issue is that without natural 6's and 1's automaticly failing/hitting it'd be too easy to completly defang certain weak units as 1 (de)buff could make em always fail/succeed
     
  9. Vexcor
    Kroxigor

    Vexcor Well-Known Member

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    if the 1´s wouldn´t be an automaticly fail, then Saurus guards in a battalion are nearly indistructible in cover.
    a carnosaurus would bite everything to death when he gets his claws on somebody
     
  10. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Yeah there would be quite some units that have stats like a 6+ hit so they could easily debuffed to hit nothing at all, and on the other side there would be several who could always hit.
     
    Canas likes this.

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