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7th Ed. is a slann is worth it without temple guards

Discussion in 'Lizardmen Discussion' started by salamander, May 27, 2009.

  1. salamander
    Skink

    salamander New Member

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    so becouse he can be picked out has any one got some ideas for how to get some more protection from ranged combat?
     
  2. beardedgecko
    Saurus

    beardedgecko New Member

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    he cant be picked out. in a normal unit, hed go in the front rank and benefit from Look out sir, but hed also be in the front rank..... bad spot for him in combat. I did have one end up being the lone survivior in a group of TG and he took 5 attacks and walked away unscathed.... I rolled a LOT of 5's though. of course if you figure a 10-15 man squad of skinks, get peppered by lots of shots by something, if they take 18 wounds he dies.
     
  3. salamander
    Skink

    salamander New Member

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    sorry but im not really the all knowing warhammer player :rolleyes:
    but whats the problem of being in the first rank except he cant fire magic missiles?
     
  4. beardedgecko
    Saurus

    beardedgecko New Member

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    he can still fire MM if hes not in combat. Theres always a danger of him getting slaughtered. I think DE assasins, Skaven Assasins and fanatics issue challanges that cant be denied. some others too. and if you get charged and the other unit is ONLY in contact with the SMP, I believe (dont quote me) that they can strike on him without challenging him. BUT if you have him in a unit of skinks behind a hill, its all good man. just make sure the hill is tall ENOUGH to block small targets, but not too large to block lage targets otherwise he cant cast.
     
  5. salamander
    Skink

    salamander New Member

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    but theyre wouldnt be any special problems if you fight against high elves would there?
     
  6. beardedgecko
    Saurus

    beardedgecko New Member

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    youd have to ask a HE player. just keep him away from combat, away from charges. Rember to keep your skink priests in good spots to use his channeling for his MM.

    and remeber that only MM can be channeled. I forgot this for things like the burning iron spells, and the conflagration spells, but those do ot have any measurement restrictions I beleive.
     
  7. salamander
    Skink

    salamander New Member

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    thanks everyone for the help :smug:
    now I have decided what to do im gonna get me a slann but no temple guard im gonna put the slann in a unit of saurus and use 2-4 skink priests
    if annyone still has more ideas id like to hear them
     
  8. Wolf
    Kroxigor

    Wolf Member

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    Get some Temple Guard!! :D Seriously these guys rock! If you want to take a Slann as a heavy magic offensive force then you really want the TG, they will let your Slann carry on casting his spells while the TG get rid of anything that comes at them or holds them where they are. Which is no problem for you as your Slann just keeps casting away while your enemy can't get to him.

    Come on guys lets just be honest; these guys are T4 and have a 2+ armour save in combat, not something anything gets through with ease. They can generate a SCR of 7 (3 ranks, banner, outnumber, BSB and warbanner) and on top of that they still have 10/11 S4 attacks.

    Lets take pretty bad situation and say that the TG do lose combat. Chances are pretty damn slim that you'll be running. These guys are Stubborn and Immune to Psychology on a Cold-Blooded Ld of 8, combine that with a re-roll from the BSB and you yourself one of the most reliable units in the whole game!

    These guys are the perfect defense for any Slann based army as well as the perfect anvil unit. Combine them with a Skink Priest on an Engine who can just blast the hell out of any unit in contact with TG every turn. Or with a Skink Chief with the War-Spear, counter-charge any unit brave enough to attack the TG and watch havoc unfold!

    To conclude: a Slann might well be worth it without a unit of TG, but he is so much better with them that I don't see any reason not to include them!!

    Gentlemen (and ladies if there are any ;) ), I give you the Temple Guard

    **departs with a flourish** :p ;)
     
  9. Wolf
    Kroxigor

    Wolf Member

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    PS: I'm sorry if I've made the doubts creep in again, but I seem to be in a writting mood tonight :D
     
  10. salamander
    Skink

    salamander New Member

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    thanks for the help
    OK here is my next question [im sorry if it gets anoiyng]
    if read that bad sitiation but what if you had chakax in the unit
    I mean even if the temple guard get defeaten
    you would stillhave chakax
    really hes got an scaly skin save of 4+
    and all of his nice special effects :smug:
     
  11. strewart
    OldBlood

    strewart Well-Known Member

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    Chakax is quite possibly the single best character killer ever, especially in challenges. He is quite worth it for the hero choice and points he costs, but be aware he is expensive and will make the unit very very expensive. A very cool model you can rely on him to bring down all but the toughest and strongest enemy characters. Depends on what you want the unit to do as to whether you take him.
     
  12. salamander
    Skink

    salamander New Member

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    I would want him to make the unit unbreakable defend the slann and kill enemy characters
    becouse if you give the slann higher state of conciousness only spells and magic weapons have effect against him right?
     
  13. strewart
    OldBlood

    strewart Well-Known Member

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    And ethereal units and maybe daemons? They used to but I haven't really looked at their new rules. But yes it does make him pretty damn hard to kill.
     
  14. salamander
    Skink

    salamander New Member

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    so after all its just good to have temple guarg a slann and chakax in one unit or did I undestand that wrong?
     
  15. strewart
    OldBlood

    strewart Well-Known Member

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    Of course it is good. It is a question of whether you want to spend the extra points and hero slot on Chakax. ME? No, makes the unit too expensive and they are quite tough as it is. I also do not like using special characters, I prefer to make my own characters. If you want to spend the points then go for it, you will have a formidable unit in combat.
     
  16. salamander
    Skink

    salamander New Member

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    what about in a 3000 points army it would of course take about 1000 away
    but it is still worth the points isnt it?
     
  17. Gannon
    Saurus

    Gannon New Member

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    The Slann with TG unit is great. Never failed me before.

    Untill lately people started to ignore my unit and try kill the rest of my army. Cause the TG are simple M4 a simple unit to marchblock them can keep them out of the entire game untill you can try to defeat them by multi-charging them from multiple fronts.

    So I tried to use Solo Slann. And I might say I like the solo slann. By dropping the TG it gave me extra terradons and skinks together with an Block of good old saurus.

    I use this simple build:

    -Enitre Lore
    -Free Dice
    -Discard 6's on 1 enemy Wizard
    -BSB - Warbanner

    You might ask why BSB + Warbanner ??
    Well its when some kind of fast cav could get through your defence to make sure your slann survives the CR.

    I've played him 5 times now and only lost him when playing vs a HE. When he charged his Star Dragon into my slann. I could have stopped that from happening by putting my slann behind my saurus block but I made a little mistake. That together with 2 magic fases where Wolfs hunt(EoTG 2" behind his star dragon..) and The Beast Cowers failed.

    But hey, I still won the battle. He concentrate so much into taking out my slann that he send pretty much anything towards him. Which made it easy for me to defend my slann and take out his HE army with counter charges and good defensive positioning.

    That's what makes a Lone Slann so fun. The enemy thinks that when he destroys my T4 easy to kill slann that he wins the game. Also gives the enemy 1 less shooting fase. Who wouldn't try to kill a slann with a canon? Just to find out he has a 2+ wardsave vs shooting.

    Then the games suddenly becomes in how you can defend your slann while you try to take his upcomming army out. Also by getting rid of the TG you open more points for skinks which are great to babysit the slann incase some fast cav or flyers do get through your defense.

    The only downside is the fact he's no longer Large Target so for casting some spells it can et difficult if your army stands infront of him. So most of the times I keep my saurus at one side and my slann with skirmishers at other side together with some CoR to kill whatever is coming towards him.
     
  18. Eagleblaze
    Temple Guard

    Eagleblaze New Member

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    I prefer the solo build, although I don't have a TG unit, it's simply because I don't see the overall benefit of taking a beefed up saurus squad who people will go out of their way to avoid...as cool as the models are.

    Off the top of my head I can't remember, does Chakax have to be put into a TG unit with Slann if they are all fielded together?

    -Eagle-
     
  19. strewart
    OldBlood

    strewart Well-Known Member

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    Strangely enough, no. Chakax does not specifically have to be in a unit of Temple Guard with a Slann. And I guess he would lead a saurus unit well. He gives additional benefits to the TG Slann unit though, so is best placed there, and that is kinda the reason for taking him.
     
  20. Wolf
    Kroxigor

    Wolf Member

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    He does have the Sacred Duty rule, so if there's Slann in the army then he has to join the unit.
     

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