Saurus
rickie_82
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Not much of a report but will type what I remeber and some conclusions maybe.
The lists:
LM
Scar vet on Cold One
Sword of the hornet
Enchanted shield
Scar vet on Cold One
Sword of might
The maiming shield
2x15 Saurus Warriors
spears, musucian, banner
12 skink skirmishers
5 Cold One Cavalry
Champion, Musician
HE
LV4 mage with 1 extra dice, high magic
LV2 mage with 1 extra spell, lore of metal
2x10 archers
15 spearmen, fc, warbanner
chariot
RBT
WoC
Demon prince
Champ, mount, sword that ignores armor
5 knights
12 warriors fc, mark of nurgle
Skaven
2 enginers, fully kitted with warplightning stuff
2x20 clanrats, 1 with flamethrower, other with rattling gun
3 tunneling team
8 scouts
some big ratpack with 2 handlers
20 slaves
4 jezzails
Deployment
From left to right kinda, dont remeber exactly.
Saurus warriors on far right corner, then 10 He archer, skink skirmishers with CoC's with hero behind the skinks. On a hill that was in the middle the secound archers unit and the RBT. On the other side of the hill saurus warriors, He spears, and chariot.
left side, Chaos knights, warriors, skaven slaves. Then in the middle the 2 units of clanrats and the rat pack. On the far right side the demon prince and the scouts.
The evil side won first turn, and pretty much moved evrything forward. Jezzails took out 1 RBT crew, and the enginers dident do to well I belive, both took a wound.
Good Guys club round 1. Magic phase was uneventfull, CoC's got a 5+ ward save, and the WoC knigts got some shooting debuff on them. archers dident kill anything I belive, but the RBT (thanks to the reroll from the shooting buff) Killed 3 knights and the hero that was in the unit leaving 2 knights and a very frustrated WoC player.
Evild dudes turn 2. Demon prince charged the HE spearmen and the terror test caused them to run for it, so he redirected to my saurus unit. He charged the remaining 2 Knight in to my saurus block on the left side. The demon prince killed 1 saurus but I got in 1 wound also. The knights actually killed 1 saurus and I killed 1 back. The lone knight decided he have had enough and ran, I withhold my guys (dident wanna get charged by the warriors group). The Demon passed his stuborn break test.
One of the engineers killed 5 he spearmen with warplightning, the other one killed the lv4 mage and the tunnelers actually killed the lv2 mage. The jezzails took out the last RBT crew.
Good guys crying turn 2. The loss of all magic left us wishing for better times. the shooting acomplished nothing this turn. The chariot charged the Demon, Spear elfs ralid. CoC took out the slaves group, chariot did nothing. Saurus got in another wound on him. The demon failed his breaktest and was caught with the cariot while the saurus held. Tried to position my saurus for a flank charge on the warriors.
Bad boys playing with tinmen turn 3. Warriors group tried to charge my saurus, failed. The enginers took out another 6 He spears. A clan rat unit charged the saurus warrios on the right side, acompanied with the ratpack. Won combat with 1 I belive, Saurus stood strong. The tunnelers charged the bowmen on the hill, taking 1 loss and killing 2. Was a draw I belive.
Good guys praying turn 3. Shooting again dident do much, killed some clanrats. The saurus on the right charged the warriors, even if I dident win combat I would get the coc charge in the rear next turn. The saurus with the Hornet hero dident kill a single warrior and took one casulty. Losing combat with 4 and breaking, was swiftly run down never to be heard from again. The remaining 4 HE spear elfs charged the clanrats to try and help. Killed one rat, The saurus dident take any casualties and in return killed 11 clanrats. The He persued the clan rats, but dident catch em, the saurus cought the ratpack.
Starting to get drunk evil doers turn 4. The warriors reformed to face the CoC's. skirmishing rats shoot at saurus on the right kiling 2. Warp lightning killed2 coc's and the chariot. The jezzails then killed 2 more coc's panicing them so the hero and last surviving coc ran off never to be heard from again. The archers killed of the last 2 tunnelers.
LM and He player trying to get comfort from vast amounts of beer turn 4. Archers was finnaly able to shot down enough clan rats to panicking them leaving 4 models. The He spears charged the skirmishers and was killed to the last man in their stand and shoot. Saurus charged the looner enginer making him flee but unable to catch him.
We agreed to call it a draw at this point, as we were getting drunk and time was running out.
Was my first real game I would say as a LM general. Missused the skinks I belive, should have sent em to deal with the Jezzails and the enginer, instead they spent all their time in the middle shooting at clanrats.
Not gonna underestimate shooting again, poor CoC unit with my general killed 40 points of rats and then were blown to kingdoms come.
1 of the saurus units held the whole right side of the table, the ones on the left with a charecter to beef em up dident perform nearly as well.
Had some good dice rolls and some realy terrible, feels like the HE player used up all of ouer good luck with the only shoot fiered from the RBT. Was fun atleast and I do belive I will need to get more skinks. and some terradons maybe.
The lists:
LM
Scar vet on Cold One
Sword of the hornet
Enchanted shield
Scar vet on Cold One
Sword of might
The maiming shield
2x15 Saurus Warriors
spears, musucian, banner
12 skink skirmishers
5 Cold One Cavalry
Champion, Musician
HE
LV4 mage with 1 extra dice, high magic
LV2 mage with 1 extra spell, lore of metal
2x10 archers
15 spearmen, fc, warbanner
chariot
RBT
WoC
Demon prince
Champ, mount, sword that ignores armor
5 knights
12 warriors fc, mark of nurgle
Skaven
2 enginers, fully kitted with warplightning stuff
2x20 clanrats, 1 with flamethrower, other with rattling gun
3 tunneling team
8 scouts
some big ratpack with 2 handlers
20 slaves
4 jezzails
Deployment
From left to right kinda, dont remeber exactly.
Saurus warriors on far right corner, then 10 He archer, skink skirmishers with CoC's with hero behind the skinks. On a hill that was in the middle the secound archers unit and the RBT. On the other side of the hill saurus warriors, He spears, and chariot.
left side, Chaos knights, warriors, skaven slaves. Then in the middle the 2 units of clanrats and the rat pack. On the far right side the demon prince and the scouts.
The evil side won first turn, and pretty much moved evrything forward. Jezzails took out 1 RBT crew, and the enginers dident do to well I belive, both took a wound.
Good Guys club round 1. Magic phase was uneventfull, CoC's got a 5+ ward save, and the WoC knigts got some shooting debuff on them. archers dident kill anything I belive, but the RBT (thanks to the reroll from the shooting buff) Killed 3 knights and the hero that was in the unit leaving 2 knights and a very frustrated WoC player.
Evild dudes turn 2. Demon prince charged the HE spearmen and the terror test caused them to run for it, so he redirected to my saurus unit. He charged the remaining 2 Knight in to my saurus block on the left side. The demon prince killed 1 saurus but I got in 1 wound also. The knights actually killed 1 saurus and I killed 1 back. The lone knight decided he have had enough and ran, I withhold my guys (dident wanna get charged by the warriors group). The Demon passed his stuborn break test.
One of the engineers killed 5 he spearmen with warplightning, the other one killed the lv4 mage and the tunnelers actually killed the lv2 mage. The jezzails took out the last RBT crew.
Good guys crying turn 2. The loss of all magic left us wishing for better times. the shooting acomplished nothing this turn. The chariot charged the Demon, Spear elfs ralid. CoC took out the slaves group, chariot did nothing. Saurus got in another wound on him. The demon failed his breaktest and was caught with the cariot while the saurus held. Tried to position my saurus for a flank charge on the warriors.
Bad boys playing with tinmen turn 3. Warriors group tried to charge my saurus, failed. The enginers took out another 6 He spears. A clan rat unit charged the saurus warrios on the right side, acompanied with the ratpack. Won combat with 1 I belive, Saurus stood strong. The tunnelers charged the bowmen on the hill, taking 1 loss and killing 2. Was a draw I belive.
Good guys praying turn 3. Shooting again dident do much, killed some clanrats. The saurus on the right charged the warriors, even if I dident win combat I would get the coc charge in the rear next turn. The saurus with the Hornet hero dident kill a single warrior and took one casulty. Losing combat with 4 and breaking, was swiftly run down never to be heard from again. The remaining 4 HE spear elfs charged the clanrats to try and help. Killed one rat, The saurus dident take any casualties and in return killed 11 clanrats. The He persued the clan rats, but dident catch em, the saurus cought the ratpack.
Starting to get drunk evil doers turn 4. The warriors reformed to face the CoC's. skirmishing rats shoot at saurus on the right kiling 2. Warp lightning killed2 coc's and the chariot. The jezzails then killed 2 more coc's panicing them so the hero and last surviving coc ran off never to be heard from again. The archers killed of the last 2 tunnelers.
LM and He player trying to get comfort from vast amounts of beer turn 4. Archers was finnaly able to shot down enough clan rats to panicking them leaving 4 models. The He spears charged the skirmishers and was killed to the last man in their stand and shoot. Saurus charged the looner enginer making him flee but unable to catch him.
We agreed to call it a draw at this point, as we were getting drunk and time was running out.
Was my first real game I would say as a LM general. Missused the skinks I belive, should have sent em to deal with the Jezzails and the enginer, instead they spent all their time in the middle shooting at clanrats.
Not gonna underestimate shooting again, poor CoC unit with my general killed 40 points of rats and then were blown to kingdoms come.
1 of the saurus units held the whole right side of the table, the ones on the left with a charecter to beef em up dident perform nearly as well.
Had some good dice rolls and some realy terrible, feels like the HE player used up all of ouer good luck with the only shoot fiered from the RBT. Was fun atleast and I do belive I will need to get more skinks. and some terradons maybe.