At the end of the BatRep i wll do an analysis of my list, and i won't be soft, so stay with me... FIRST ROUND SERAPHON's turn Hero phase Not so much to do, after selecting the Sage's staff, i start with celestial equilibrium, double 1 but tnx to Grubs i reroll positively. Stellar tempest + arcane bolt kills 3 boys, Kroak's comet rolls a 10, but on a d6 units i roll 1, so i kill just one Brute on my left. double 1 on hand of glory, then i also cast geminids, placing them in the mausoleum: they could came handy at the beginning of the second round. Pretty unimpressive, but there was nothing more i could do. Move: i shift my screen units, anchoring the two 5-knights to the central mausoleum: it's a very solid defensive line, that will be able to block the charges in the following turn. The problem could be the second round: with a double ironjawz turn i would have exposed the rear units (salamanders on the left and carnosaur on the right) IRONJAWZ turn Hero phase, spell countered Move, all the army moves forward (while accumulating waagh points). Charges: 1st boars on the left made it, 2nd boars on the left fail; on the right, tnx to the mausoleum and his huge base, Goddrakk needs a 8 (even with a +1), he rolls a 4 (2+2), and doesn't even bother to use the CP to reroll in hope of a 6. Just one knight dies. Excellent… at this point, a double turn by ironjawz should be manageable, but there's always the Waaagh that could give them a huge buff.