My brother with his Khorne army and I got to play a 3,000 point game over Memorial Day weekend.
Here's the Khorne list. We waived battleline rules and he was slightly over the points limit, but it was against Seraphon so we agreed it would be fine. I don't have his exact artifacts and battalions.
Allegiance: Khorne
- Slaughterhost: The Skullfiend Tribe
- Mortal Realm: Ghur
- Grand Strategy: Pillars of Belief
-
Triumphs:
Slaughterpriest (110)
- General
Slaughterpriest (110)
Slaughterpriest (110)
Bloodsecrator (125)
Karanak (150)
Lord of Khorne on Juggernaut (140)
10 x Bloodreavers (80)
- Reaver Blades
5 x Wrathmongers (145)
5 x Wrathmongers (145)
2 x Khorgoraths (220)
- Reinforced x 1
1 x Khorgoraths (110)
20 x Chaos Marauders (180)
- Axes & Shields
- Mark of Chaos: Khorne
- Reinforced x 1
20 x Chaos Marauders (180)
- Axes & Shields
- Mark of Chaos: Khorne
- Reinforced x 1
10 x Chaos Marauders (90)
- Axes & Shields
- Mark of Chaos: Khorne
20 x Chaos Warriors (400)
- Hand Weapon & Shield
- Mark of Chaos: Khorne
- Reinforced x 1
10 x Chaos Marauder Horsemen (220)
- Javelin & Shield
- Mark of Chaos: Khorne
- Reinforced x 1
Chaos Warshrine (215)
- Mark of Chaos: Khorne
Skull Cannons (140)
Hexgorger Skulls (60)
Wrath-Axe (85)
Total: 3015 / 3000
Reinforced Units: 5 / 6
Allies: 0 / 600
Wounds: 229
Drops: 18
My list:
Allegiance: Seraphon
- Constellation: Thunder Lizard
- Mortal Realm: Ghur
- Grand Strategy: Beast Master
-
Triumphs: Inspired
Leaders
Engine of the Gods (265)**
- General
- Command Trait: Prime Warbeast
- Artefact: Cloak of Feathers
- Mount Trait: Beastmaster
- Universal Prayer Scripture: Curse
Lord Kroak (430)*
Saurus Astrolith Bearer (150)*
- Artefact: Fusil of Conflaguration
Skink Priest (80)*
- Universal Prayer Scripture: Heal
Skink Priest (80)*
- Universal Prayer Scripture: Heal
Battleline
5 x Saurus Guard (115)*
5 x Saurus Guard (115)*
Stegadon (265)**
- Weapon: Skystreak Bow
Stegadon (265)**
- Weapon: Sunfire Throwers
Units
2 x Salamander Hunting Pack (280)**
- Reinforced x 1
Behemoths
Bastiladon with Solar Engine (250)***
Bastiladon with Solar Engine (250)***
Bastiladon with Ark of Sotek (165)****
Bastiladon with Ark of Sotek (165)****
Endless Spells & Invocations
Emerald Lifeswarm (60)
Soulsnare Shackles (65)
Core Battalions
*Warlord
**Thunderquake - Slayers
***Alpha-Beast Pack
****Alpha-Beast Pack
Additional Enhancements
Artefact
Total: 3000 / 3000
Reinforced Units: 1 / 6
Allies: 0 / 600
Wounds: 136
Drops: 14
With a 3k point limit, I wanted to try Kroak since I hadn't gotten to use his actual model yet, and then just wanted to fit as many dinos in as possible.
We picked the First Blood battleplan and I chose to be the attacker. Since I out-dropped Khorne, I decided to let him go first and try for the double-turn. Here's the board turn 1:
He went first and was able to claim all the objectives. He also succeeded on his battle tactic, so scored 5 VP at the end of his round. He got both of his Invocations off, and moved them towards my army. Nothing got into range for combat, so I began the Seraphon turn 1. I did some chip damage with Comet's Call and the Realmshaper, as well as a couple wounds on his general with the Realmshaper. My dinos further away from the engine were able to kill most of the Marauder Horsemen, which were my target for Broken Ranks. They died to battleshock, so I succeeded on the tactic but didn't get any objectives. So Khorne took an early 5-2 lead.
He won the priority roll, so no double-turn. Khorne did some damage to my Engine with the Wrath Axe and then charged a unit of 20 Maruaders and the Chaos Warriors into my main force to keep them away from objectives, and charged a Khorgorath into one of my Arks on the other side of the board. They did some more damage to the Engine and some mortal wounds on one of my Bastiladons, as well as killed 2 Saurus Guard with the Skullcannon. He succeeded on battle tactics again, and still held more objectives than I did, so he scored another 5 VP.
I began the bombardment on my turn. I did some chip damage with Comet's Call, the Realmshaper, and Stellar Tempest on the Chaos Warriors. Then I focused as much fire as possible on the Chaos Warriors. I rolled for Saurus summons on the Engine. I was able to kill a lot of Marauders and finish the Chaos Warriors and the Khorgorath in combat. I succeeded on my battle tactic of Monstrous Takeover, and now I also controlled 2 objectives. So now I gained 6 VP (3 for objectives, 2 for battle tactics, and 1 extra for completing the tactic with a Monster), leaving the score 10-7. Here's the shape of the board at the end of the round:
I won the priority roll for turn 3, double-turn incoming!
I was able to dispel the Invocations, but Kroak rolled snake eyes on his first casting roll and did 3 wounds to himself. After him blowing up in my last game, I was kind of worried, lol! But he healed just fine, so he remained alive but no magic for this round. But I was able to shoot off the remaining Marauders and charge my Engine and Ark of Sotek into his center where the Skullcannon, Wrathmongers and Warshrine were. I didn't kill any of them, but I was able to do some damage with the Engine and despite not being a very damaging unit, my Arks of Sotek were consistently able to get 2-3 damage off each turn, and took no damage since he was targeting the Engine with the Bloodboil prayer. I was now controlling more objectives again, and succeeded on another battle tactic so I got another 5 VP, taking the lead now at 10-12.
My brother was a bit disheartened at this point, so he decided to concede. His reasoning was that without having killed any of my Bastiladons and with me now controlling more objectives, even with the summoning he was preparing he didn't think he'd be able to retake any objectives. His plan was to bog down the middle and hold more objectives than me long enough to ensure victory. So it was a victory for the Seraphon!
Afterthoughts: I definitely think Khorne needs a big buff. They're a melee that lacks rend and shooting, and unlike Ironjawz or Nighthaunt they don't have speed or movement shenanigans. The Daemons are actually very good glass cannons, but he prefers mortals so he mostly uses them and saves the Daemons for summoning. I think much of what we say about the Saurus side of Seraphon also applies to Khorne. They need more rend and slightly better attack profiles. They're also a horde army that suffers from 3e's anti-horde rules. I'm guessing that when they get their new book they'll be upgraded to deal a lot more damage to compensate for their lack of shooting and relatively slow army speed. But for now, I think we'll be holding off on playing Seraphon vs. Khorne for a while, except for our PTG game. Later this week we plan on trying out an Idoneth vs. Orruks game!