Carnasaur
Itepixcauh
Stranded Ghekkotah
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I'm back!
This couple of months have been a real chaos but I've been playing regularly, not so much can be said about painting though
.
Had a couple of games in our KoW league, both against Kingdoms of Men (different players) and both Dominate. I only took pictures for one of them, though.
My army is the same I've been using for the last games and goes as follows:
SALAMANDERS
Ghekkotah Skylord with Blade of Slashing
Ghekkotah Skylord
Mage-Priest with Surge and Inspiring
Fire Elemental Horde with Blessing of the Gods
Tyrant Horde with Brew of Sharpness
GFE
Ankylodon Battle Platform
Ghekkotah Warriors Regiment
Ghekkotah Hunters
KINGDOMS OF MEN
Horde of Knights with Pathfinder
Horde of Arquebusiers with Brew of Keen Eyeness
Horde of Heavy Pikemen with Brew of Strength
Horde of Foot Guard with 2 handed weapons and Brew of Sharpness (not sure about the item though)
Troop of Mounted Sergeants
General on Winged Beast
I was shocked when I saw his list, 6 drops are very rare for a KoM army. Also those huge hordes looked scary and had plenty of CS to break my units. Still my initial plan was to keep the knights out of the game as long as possible and disrupt those damn Arquebusiers fast.
DEPLOYMENT
He deployed first I was confident to out-deploy him as for once I had more drops! He chose to deploy in flank denial, which was my initial idea but as I was watching him deploy I chose to go for the objective hard an deployed heavy in the centre. When I saw him putting his knights so far away I was happy indeed.
After deployment my battle plan was to occupy the centre and hold it, and use the GFE, the Horde of Tyrants and my regiment of Ghekko Warriors to chaff and destroy the biggest threat, those scary looking knights.
TURN 1
I think he won the roll for first turn and chose to let me take it in the hopes I will move in range of his shooting, but I'm very careful not to do so. I advance forwards hard on the right flank and in the centre I position my ghekkos in the way of the Tyrants as planned.
BTW we are playing with time in this game, it's a first for both of us in a competitive enviroment. This should be interesting.
He is obviously scared of my Flyers and Hunters because he turns his shooting unit to face the flank in case I want to be sneaky, he also rushes his Knights and General forwards to take my flank just as I expected, leaving the poor Footguard out of the game for at least 3 turns (good for me, having so little units this will surely pay off)
TURN 2
Nothing exciting here really, I just reposition myself according to plan. I take the centre and advance my GFE forwards in a way that he is out of the front arc of the knights, also offering my ghekkos as bait hoping he will take it.
First mistake of the game was to forget to move my Skylords (sigh)
He doesn't fall for it and repositions his knights instead and tries to win my rear with the General, not really afraid of him if I'm honest. I have plenty of tools to deal with him. The rest of his army stands still and in the shooting fase my second mistake is revealed, his Arquebusiers can just see my GFE and put a brutal 9 wounds on him. That hurts a lot.
I forgot to take a picture at the end of his turn but is not really that much happening.
TURN 3
In the left I continue with my initial plan and move the ghekkos towards the knights creating a nice multicharge when they get destroyed.
The center is consolidated and the FE positioned in a way that I can react to his General in case he tries to get creative. Those damn Arquebusiers and sergeants are protecting his rear too well for me to do anything so I just keep them around the centre and safe till I need them. His Pikemen are still outside my charge distance so I move my Ankylodon just enough to be in range but not enough for him to charge me.
The bait is taken and his knights charge the poor Ghekkos, he repositions his General to try and threat the centre of the board and his shooting horde can finally open fire on the Ankylodon, which holds rather well thanks to cover.
On the combat, the knights completely obliterate the Ghekkos and wait for the charge.
SALAMANDERS TURN 4
This is the moment of truth, my careful plan will be tested. I charge the Knights with my two heavy hitters and charge the Ankylodon into the Heavy Pike Block, my initil idea was to put the FE there too but that pesky General made me rethink my plan and both my skylords go into them (not my best idea if I'm honest, that is not their job but I needed their attacks). The Hunters start to move in the rear again but not much.
He left his General in surge range and at an angle so I can turn slightly and advance positioning myself in a way that the surge will be a flank when I hit his corner.
In the combat phase my FE leave the General in snake eyes figures and the GFE and Tyrants put 10 wounds on the Knights, happy with that no more TC for them. Of course the roll on the general is a double 1.
On the other combat I wiff badly and don't manage to do nearly enough wounds to cause any trouble.
Overall the game is looking good with the knights almost of the board.
This couple of months have been a real chaos but I've been playing regularly, not so much can be said about painting though
Had a couple of games in our KoW league, both against Kingdoms of Men (different players) and both Dominate. I only took pictures for one of them, though.
My army is the same I've been using for the last games and goes as follows:
SALAMANDERS
Ghekkotah Skylord with Blade of Slashing
Ghekkotah Skylord
Mage-Priest with Surge and Inspiring
Fire Elemental Horde with Blessing of the Gods
Tyrant Horde with Brew of Sharpness
GFE
Ankylodon Battle Platform
Ghekkotah Warriors Regiment
Ghekkotah Hunters
KINGDOMS OF MEN
Horde of Knights with Pathfinder
Horde of Arquebusiers with Brew of Keen Eyeness
Horde of Heavy Pikemen with Brew of Strength
Horde of Foot Guard with 2 handed weapons and Brew of Sharpness (not sure about the item though)
Troop of Mounted Sergeants
General on Winged Beast
I was shocked when I saw his list, 6 drops are very rare for a KoM army. Also those huge hordes looked scary and had plenty of CS to break my units. Still my initial plan was to keep the knights out of the game as long as possible and disrupt those damn Arquebusiers fast.
DEPLOYMENT
He deployed first I was confident to out-deploy him as for once I had more drops! He chose to deploy in flank denial, which was my initial idea but as I was watching him deploy I chose to go for the objective hard an deployed heavy in the centre. When I saw him putting his knights so far away I was happy indeed.
After deployment my battle plan was to occupy the centre and hold it, and use the GFE, the Horde of Tyrants and my regiment of Ghekko Warriors to chaff and destroy the biggest threat, those scary looking knights.
TURN 1
I think he won the roll for first turn and chose to let me take it in the hopes I will move in range of his shooting, but I'm very careful not to do so. I advance forwards hard on the right flank and in the centre I position my ghekkos in the way of the Tyrants as planned.
BTW we are playing with time in this game, it's a first for both of us in a competitive enviroment. This should be interesting.
He is obviously scared of my Flyers and Hunters because he turns his shooting unit to face the flank in case I want to be sneaky, he also rushes his Knights and General forwards to take my flank just as I expected, leaving the poor Footguard out of the game for at least 3 turns (good for me, having so little units this will surely pay off)
TURN 2
Nothing exciting here really, I just reposition myself according to plan. I take the centre and advance my GFE forwards in a way that he is out of the front arc of the knights, also offering my ghekkos as bait hoping he will take it.
First mistake of the game was to forget to move my Skylords (sigh)
He doesn't fall for it and repositions his knights instead and tries to win my rear with the General, not really afraid of him if I'm honest. I have plenty of tools to deal with him. The rest of his army stands still and in the shooting fase my second mistake is revealed, his Arquebusiers can just see my GFE and put a brutal 9 wounds on him. That hurts a lot.
I forgot to take a picture at the end of his turn but is not really that much happening.
TURN 3
In the left I continue with my initial plan and move the ghekkos towards the knights creating a nice multicharge when they get destroyed.
The center is consolidated and the FE positioned in a way that I can react to his General in case he tries to get creative. Those damn Arquebusiers and sergeants are protecting his rear too well for me to do anything so I just keep them around the centre and safe till I need them. His Pikemen are still outside my charge distance so I move my Ankylodon just enough to be in range but not enough for him to charge me.
The bait is taken and his knights charge the poor Ghekkos, he repositions his General to try and threat the centre of the board and his shooting horde can finally open fire on the Ankylodon, which holds rather well thanks to cover.
On the combat, the knights completely obliterate the Ghekkos and wait for the charge.
SALAMANDERS TURN 4
This is the moment of truth, my careful plan will be tested. I charge the Knights with my two heavy hitters and charge the Ankylodon into the Heavy Pike Block, my initil idea was to put the FE there too but that pesky General made me rethink my plan and both my skylords go into them (not my best idea if I'm honest, that is not their job but I needed their attacks). The Hunters start to move in the rear again but not much.
He left his General in surge range and at an angle so I can turn slightly and advance positioning myself in a way that the surge will be a flank when I hit his corner.
In the combat phase my FE leave the General in snake eyes figures and the GFE and Tyrants put 10 wounds on the Knights, happy with that no more TC for them. Of course the roll on the general is a double 1.
On the other combat I wiff badly and don't manage to do nearly enough wounds to cause any trouble.
Overall the game is looking good with the knights almost of the board.