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AoS Koatl's Claw with kroak

Skink

Toxitrixx

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Hi ,

first of all i hope all is well in this period of lockdown/quarantine.

I would like to have your mind on this list :

Allegiance: Seraphon
- Coalesced
- Koatl's Claw

Leaders:
Slann Starmaster (260)
Lord Kroak (320)
Skink Starseer (140)
- Artefact: Aetherquartz Brooch
Skink Starpriest (120)
Saurus Sunblood (130)
-general
-eviscerating blade
Saurus Astrolith Bearer (140)

Battleline:
40 x Saurus Warriors (320)
- Spears
20 x Saurus Warriors (180)
- Clubs
20 x Saurus Warriors (180)
- Clubs

Battalions:
Sunclaw Temple-Host (140)

Endless Spells / Terrain / CPs:
Bound Geminids of Uhl-Gysh (70)


Total: 2000 / 2000

I dont know if this list can work but the main idea is to have both heavy magic potential and buffed saurus warriors , who can keep objectivs , protect the slann and kroak and even do a lot of dammage.
Any changes i should make ?

Thanks for tour time :)
 
Hi ,

first of all i hope all is well in this period of lockdown/quarantine.

I would like to have your mind on this list :

Allegiance: Seraphon
- Coalesced
- Koatl's Claw

Leaders:
Slann Starmaster (260)
Lord Kroak (320)
Skink Starseer (140)
- Artefact: Aetherquartz Brooch
Skink Starpriest (120)
Saurus Sunblood (130)
-general
-eviscerating blade
Saurus Astrolith Bearer (140)

Battleline:
40 x Saurus Warriors (320)
- Spears
20 x Saurus Warriors (180)
- Clubs
20 x Saurus Warriors (180)
- Clubs

Battalions:
Sunclaw Temple-Host (140)

Endless Spells / Terrain / CPs:
Bound Geminids of Uhl-Gysh (70)


Total: 2000 / 2000

I dont know if this list can work but the main idea is to have both heavy magic potential and buffed saurus warriors , who can keep objectivs , protect the slann and kroak and even do a lot of dammage.
Any changes i should make ?

Thanks for tour time :)
cool good to see another saurus player a few issues i see
you need a old blood in the list he is one of the core buff units for saurus +1 to hit is a massive buff
is their a reason for taking both kroak and a slann?
 
Thanks for your answer :)

Yeah i like the saurus and want to play with them. I put the sunblood instead of the oldblood because in koatl'claw the warriors have already +1 to hit (with koatl'claw command ability) so i though sunblood was besser with his own command ability and his dammage but maybe i'm wrong.
And i took both kroak and slann for more cp , more spells and more magic dammage but maybe i should remove one ?
 
Thanks for your answer :)

Yeah i like the saurus and want to play with them. I put the sunblood instead of the oldblood because in koatl'claw the warriors have already +1 to hit (with koatl'claw command ability) so i though sunblood was besser with his own command ability and his dammage but maybe i'm wrong.
And i took both kroak and slann for more cp , more spells and more magic damage but maybe i should remove one ?
a good saurus list needs both the oldblood and the sun blood you really want your bights to hit and wound on 3+ in a coalest army so having both is great 2 3/3/-1/1 attacks a model is a fantastic base line and having your weapons hit wound on 2s lets our warriors do massive damage. this also allows your units to be in 2 places if you need them to.
our magic lore isn't the best so having both kroak and a slann is a bit much i would drop one of them and add more warriors.
 
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