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AoS Kroak van cast celestial deliverence 3 Times (for now)

Discussion in 'Seraphon Discussion' started by Ecozh, Jun 27, 2018.

  1. skinkyone
    Chameleon Skink

    skinkyone Active Member

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    I dont see how ripper spam can be classed as OP its very much a glass cannon and they still have no rend.

    Even with shadow strike yes you hit where you want and will kill you target but its hardly the most stupid thing in AoS.
     
    Crowsfoot and Ecozh like this.
  2. Kyle Brown
    Jungle Swarm

    Kyle Brown New Member

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    Does anyone know if it is possible to stack multiple astrolith bearer’s to get extra casting and extra range ? Would be brutal with the new update with lord kroak
     
    Crowsfoot likes this.
  3. Dedragon
    Skink

    Dedragon New Member

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    I think its possible to stack buffs from an astrolith bearer.
     
    Crowsfoot likes this.
  4. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    I also think that the wording suggests they stack.
    Usually for non stacking abilities they use either the word "any" or the words "one or more" in the descriptions.
     
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  5. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    I know the D3 points don't stack but there is nothing about the +1 to casting not stacking.
     
  6. Kyle Brown
    Jungle Swarm

    Kyle Brown New Member

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    Yea just a thought that taking 3 of them would mean +3 to casting and 24inch added to spell range to all seraphon wizards would be awesome!
     
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  7. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Not so great if you consider that each of them is 160 points and takes up a hero slot.
     
    Crowsfoot likes this.
  8. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    Is the Bearer on the Summoning table?
     
  9. Galen
    Saurus

    Galen Active Member

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    Yep. 18 points. However you summon at the end of the Movement phase, and the Bearer can only plant his banner during the Hero phase. So if you summoned him he's going to sit around being fairly useless for a turn, because unless he's planted you don't get any benefit.
     
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  10. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    Hmmm so potentially you can summon one in turn 2 but not use him till turn 3, saves a hero slot but doubt it would be worth it.
     
  11. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Yeah, probably not worth it.
     
  12. Dreamer74
    Cold One

    Dreamer74 Active Member

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    My friends do not like this, so Im Kroaknado w/ Shadow strike now, while still being able to pump out Summons if needed.. I just need to kill my friends Magma fucken dragon to do so, he also has Fanatics.. the only counter I know of.
     
  13. Nart
    Carnasaur

    Nart Well-Known Member

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    You can take two astrolith bearers and then summon lesser heroes, like skink priests\starpriests, scarvet on cold one, eternity warden, etc.
     
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  14. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    That could be an option. The Skink heroes are pretty easy to summon.
     
    Skorp likes this.
  15. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Did you get a chance to play with the infinite attacks before they nerfed it in the first GH?

    Obviously AoS has evolved a lot since then, but it was brutally strong. The efficiency on attacks is crazy.
     
    PabloTho likes this.
  16. Arawn
    Saurus

    Arawn Member

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    I bought the general handbook today, and there is nothing written inside that stop The rippers to generate (almost) unlimited attacks.
    I played with this rule just once versus wood elves, and that was just so powerful. Even a bit scary. I stop at 71 hit, cause my opponent starts crying.

    I think I will play with a double shadowstrike to have 2 toads. 1unit of 6 rippers/1 unit of 3. Kroak + astrolith to summon more reapers... and lose all my friends
     
    Hu3pfka3s3 likes this.
  17. Nart
    Carnasaur

    Nart Well-Known Member

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    I am sure that was not intended because Ripperdactyls were one of the reasons this rule exists. I guess, they will FAQ it soon.
     
  18. Arawn
    Saurus

    Arawn Member

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    Found what I was not looking for in the core rules...: top of page 12
    « Lastly, any extra attacks, hit rolls or wound rolls gained by the use of an ability cannot themselves generate extra attacks, hit rolls or wound rolls »

    Even with the faq, I will stick to the core rules.
     
  19. Dreamer74
    Cold One

    Dreamer74 Active Member

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    It says that but also says Warscrolls provide core rules.. GW need to fix themselves even in the updated AoS app it still has it on there, its sad as its not even the worse thing out there.. those Rats with the 3D6 Mortals in the hero phase and have worse shadowstrike than us got a points reduction.
     
  20. Ecozh
    Cold One

    Ecozh Active Member

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    Without the rule that warscrolls overrule the core rules this would also mean that the two extra attacks we generate because of the bloodtoad, themselves can't generate any new extra attacks.
    Im pretty sure that isn't as intended.

    Im going to play it that only the attacks that hit without a reroll generate An extra attacks. That should keep the numbers down.

    Have to do some dice math on that thought..
     

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