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AoS Let's talk about nerfs and buffs from 3.0

Discussion in 'Seraphon Discussion' started by The Tipsy Dragon, Jun 16, 2021.

  1. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    and wasting points is an even riskier one
     
  2. ArtoriusaurusRex
    Temple Guard

    ArtoriusaurusRex Well-Known Member

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    Well, you love Saurus. What's your plan for Unleash Hell threats, then? I know it's not really 9" charging teleports, they'll hardly ever make it :p
     
  3. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    Wait are we arguing about rippers? They NEED a rework because they don't do any bit enough damage to warrant their use outside of cliche niche armies. Which if you got those use them they're fun as fuck even when you get yo ass kicked
     
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  4. ArtoriusaurusRex
    Temple Guard

    ArtoriusaurusRex Well-Known Member

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    We're not arguing about rippers, persay. I just can't think of anything we have better for shutting down Unleash Hell. It concerns me, honestly. Lot of armies can shred us with Unleash Hell and we probably need a solution.
     
    Last edited: Jun 25, 2021
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  5. ArtoriusaurusRex
    Temple Guard

    ArtoriusaurusRex Well-Known Member

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    Ah, wait. Aetherwings.


    Oh well, back to the scrap heap you go, Rippers.
     
  6. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    You do know they re roll charges right? Plus one from constellation they make it 5 times out of 6. Other than that I run debuff wagons just crash a frost heart into them. -1/-1 into a 4+ ward they aren't doing anything to her
     
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  7. Lambs and Lions
    Chameleon Skink

    Lambs and Lions Well-Known Member

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    A ripperdactyl team with the star priest serpent staff and bloat toad will do on average 4 MWs and 8 wounds for your opponent to save (or 4 wounds to a 4+ save)

    A terradon team with serpent staff and dropping it's load will do 4.5 MW and 7.5 wounds for your opponent to save plus and additional 3MWs from dropping the cargo.

    The terradon will do more damage and have a faster move so they are more likely to get to their target. They do enough wounds to kill a small character on average.

    However, using serpent staff on the terradons means you can't use it somewhere else like a block of 30 skinks that will do 10MWs at 16" range, and then be a massive roadblock that the opponent will not want to charge or risk getting 10 MWs more.
     
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  8. Canas
    Slann

    Canas Ninth Spawning

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    Rippers just desperatly need a rework, knights are better combat units. Terradons are better fast support units. Leaving rippers in an awkward middle ground where they don't serve much of a purpose.
     
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  9. Nart
    Carnasaur

    Nart Well-Known Member

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    The best solution - just shoot them.
     
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  10. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Yeah... this is pretty much where I'm at
     
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  11. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

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    I'm sure that somehow gw thought the new rules would encourage more diverse play styles, but they really just doubled down on the shooting meta.
     
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  12. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    or the sneaky clever positioning meta
     
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  13. Kakalou1
    Saurus

    Kakalou1 Member

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    Don't forget the réduction of table and déploiement zone
    With juste 18'' of distance some destruction army will have a chance to charge anything t1 (ogor?) And WE will have less screen
     
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  14. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    the table size did go down but deployment distance did not we always had 18" deployments and we still do.
     
  15. Kakalou1
    Saurus

    Kakalou1 Member

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    Oops sorry I thought it was 24 on v2 and 18 in V3 for most or thé battleplan
     
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  16. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    they had and still have both
     
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  17. ChapterAquila92
    Skar-Veteran

    ChapterAquila92 Well-Known Member

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    Perhaps. The vast majority of ranged attacks in AoS are limited by LoS however, which is more often the function of tabletop terrain (or the lack thereof) than any ability that units may have.
     
  18. Christopher
    Terradon

    Christopher Well-Known Member

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    Is there a way to successfully play this game while limiting charges? That's what triggers Rain Down Hell, isn't it?
     
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  19. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    yes but only once and not if they are in combat when you charge. as for limiting it. it is CP dependent so if you can burn threw their CP or force them to hold on to it they can't use it.
    you can also mitigate it by throwing something sturdy enough that it doesn't care
     
  20. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Or the complete opposite, a total throw away unit and force them to either burn unleash hell on shooting a unit you don't care about or the shooting unit will be in combat which means your punchy stuff can charge in without worrying about it.
     

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