Oh wow... My friend, I hope your opponent didn't pull the wool over your eyes due to malice... Check the rules for Skirmishers. They can March and fire in the same turn. Then if you give them Javelins (which has the rule Quick to Fire) then they do not get a minus for moving and shooting. The upshot is that they can March 12 inches, then shoot (usually at 5's to hit as with a 12" range for the Javelins you're almost always at long range). You're playing 8th edition right?
Yes 8th edition rules. Thanks, I know for the next battle. It's been months since I played at the and this time with a new army. Honestly I can't wait to play again.
Yep. And remember that as Skirmishers you can do free reforms, so you can reform, march backwards, reform to face forwards and then shoot again, effectively retreating while firing to give you more firing time.
I usually take 4x 10 minimum. This way you can win the deployment war by putting down more chaff than the opponent. And I use chaff lightly
That's the amount I usually take as well. It's almost an auto-include for me for a) deployment, b) redirectors, c) making tempting charges to pull units out of the battle line and d) there's usually something in every army that HATES poison which I can send them after.
Time for a new list. Can't wait to pay again. Should I get rid of the Bastiladon for more Skirmishers? Or another unit of Cold One Riders? Slann Mage Priest General BSB Wandering Deliberations/Beclaiming Cogitations 380 points Saurus Scar Veteran on Carnosaur Great Weapon Armour of Destiny on Cold One 349 Saurus Warriors unit of 35 Warriors Standard Bearer, Musician, Banner of Eternal Flames 415 points Temple Guard unit of 28 Standard Bearer, Musician, Banner of Armour Piercing 457 points Bastiladon with solar engine 150 points Skink Skirmishers unit of 10 70 points Skink Skirmishers unit of 10 70 points Skink Skirmishers unit of 10 70 points Skink Skirmishers unit of 10 70 points Cold One Riders unit of 5 150 points Dispel Scroll 25 points 2206 points
If you're playing regularly, then I would say try out some different army layouts. If I had the option of playing as regularly as you, I would try out some experimental lists. Come up with some wild strategies and test them out. Then you will know for sure when and where to use your different army pieces. Just my opinion.
Lord Kroak Level 4 Wizard Magic spell The Deliverance of Itza Points 400 Glittering Scales Light Armour Enemies suffer a –1 to hit penalty to strike wear In close combat Point 25 Battle Standard Bearer 25 points Temple Guard Standard Bearer Musician Banner of Eternal Flames Points 324 Saurus Warriors unit of 35 Standard Bearer Musician Armour piercing rule Points 450 Stegadons 215points Scar Veteran on Cold One Talisman of Preservation (4+ward save) (Great Weapon, Light Armour)Points 155 Cold One Riders unit of 5 150 Skink Skirmishers unit of 10 70 points Skink Skirmishers unit of 10 70 points Skink Skirmishers unit of 10 70 points Skink Skirmishers unit of 10 70 points Chameleon Skinks unit of 5 65 points Chameleon Skinks unit of 5 65 points Dispel Scroll 25 Points Total so far 2179 71 points to spend. What are your thoughts on this list? Can't wait to play again, it's been way to long.
Nice. You can't give Kroak any other magic items than what he has unfortunately... I would take giant blowpipes on the Steg. Can you get a Skink Priest with cloak of feathers? For me (when I'm using Kroak) this is an auto include as it makes the Kroak bomb spell a lot more dangerous as it can be cast through this little guy who can flit all over the table.
For an all-comers list? I would do Becalming Cogitation (MUST include, re-roll dispels?!?! Yes please!), Wandering Deliberations (it gives you a lot of breadth of magic) or Focus of Mystery (I kind of like both of these and always waver between them, but I take WD mostly as I don't need to wait to have a lot of different spells), Harmonic Convergence and Channelling Staff. I'd make him BSB and also give him War Banner. You now have a Slann who can re-roll first failed dispel, has 8 spells for a variety of situations, rolls 3 dice for channeling and gets an extra dice on a 5+ so on average you should have 1 more per magic phase, re-rolls the already Stubborn Temple Guard Leadership and gives +2 to combat resolution. - I will say that Kroak is still a great option because he induces unbreakable on the TG and also gives them a -1 to be hit in shooting or melee. Add the Skink priest flying around and it's really quite dangerous.
He also protects his Temple Guard unit from miscasts! It's often joked about that nothing kills Temple Guard as efficiently as a miscasting Slann.
Absolutely. Great point. Plus you can cast his spell as many times as you have power dice which is always nice to use.
Kroak, like any named character, cannot be given anything further (as there is no option on the army list for giving him extra points). The Skink Priest makes an excellent caddie for the scroll!
Otherwise I would give him the Focus of Mystery ability and then we'd have some fun! It also means, that unlike a regular Slann, he can't be our BSB, which is a huge drawback.
Thanks for your input!!!! I really wanted to use four units of Skink Skirmishers, however I need to get another Skink Priest to hold a dispel scroll. Lord Kroak Level 4 Wizard Magic spell The Deliverance of Itza Points 400 Skink Priest Level 1 Wizard The Cloak of Feathers Enchanted Item Points 100 Skink Priest Level 1 Wizard with Ironcurse Icon and Dispel Scroll Points 95 Temple Guard (unit of 21)Standard Bearer Musician Banner of Eternal Flames Points 324 Saurus Warriors (unit of 35)Standard Bearer Musician Armour piercing rule Points 450 Stegadons Giant Blowpipe 215points Scar Veteran Talisman of Preservation (4+ward save) (Great Weapon, Light Armour)Points 155 Cold One Riders unit of 5 150 Skink Skirmishers (unit of 11) 77 points Skink Skirmishers (unit of 11) 77 points Skink Skirmishers (unit of 11) 77 points Chameleon Skinks (unit of 5) 65 points Chameleon Skinks (unit of 5) 65 points
The game tomorrow was changed to 2500. I have 103 points to add. What should I do? Your thoughts please. Thanks in advance. Lord Kroak Level 4 Wizard Magic spell The Deliverance of Itza Points 400 Skink Priest Level 1 Wizard The Cloak of Feathers Enchanted Item Points 100 Skink Priest Level 1 Wizard with Ironcurse Icon and Dispel Scroll Points 95 Temple Guard (unit of 28)Standard Bearer Musician Banner of Eternal Flames Points 422 Saurus Warriors (unit of 35)Standard Bearer Musician Armour piercing rule Points 450 StegadonGiant Blowpipe 215points Scar Veteran Talisman of Preservation (4+ward save) (Great Weapon, Light Armour)Points 155 Cold One Riders unit of 5 150 Skink Skirmishers (unit of 10) 70 points Skink Skirmishers (unit of 10) 70 points Skink Skirmishers (unit of 10) 70 points Skink Skirmishers (unit of 10) 70 points Chameleon Skinks (unit of 5) 65 points Chameleon Skinks (unit of 5) 65 points
Here's what I got so far 2500 game. Lord Kroak Level 4 Wizard Magic spell The Deliverance of Itza Points 400 Skink Priest Level 1 Wizard The Cloak of Feathers Enchanted Item Points 100 Skink Priest Level 1 Wizard with Ironcurse Icon and Dispel Scroll Points 95 Temple Guard (unit of 28)Standard Bearer Musician Banner of Eternal Flames Points 422 Saurus Warriors (unit of 35)Standard Bearer Musician Armour piercing rule Points 450 Stegadon Giant Blowpipe 215points Scar Veteran light armour, great weapon and luckstone 95 Scar Veteran Talisman of Preservation (4+ward save) (Great Weapon)Points 149 Cold One Riders unit of 5 150 Skink Skirmishers (unit of 10) 70 points Skink Skirmishers (unit of 10) 70 points Skink Skirmishers (unit of 11) 77 points Skink Skirmishers (unit of 11) 77 points Chameleon Skinks (unit of 5) 65 points Chameleon Skinks (unit of 5) 65 points