Slann
Scalenex
Keeper of the Indexes
- Messages
- 11,452
- Likes Received
- 20,359
- Trophy Points
- 113
I got a friend playing in a long running campaign with multiple players where Raze and Ruin scenario is extra important. Every player has a garrison force that can't leave their base and a roving force that can. To make a long story short roving forces get extra gold (which is used for army upgrades) when they beat another base in a Raze and Ruin Scenario. Defenders stand to lose extra gold, lots of gold if buildings are destroyed outright and not merely captured.
There are no LM in the campaign. I'm too geographically removed to play in it. But if I were there I'd wonder how to go about the scenario.
I don't know what LM units work best for defending a Raze and Ruin scenario. I feel for buildings you are stuck with Saurus that can hold ground okay but can't do anything but wait for attackers and skinks which can always stand and shoot but have a reasonable chance of breaking. If the enemy had cannons (with which to level buildings) I don't know how I'd go about stopping them without not bothering to garison the buildings and try to defeat the whole attacing force in the field. Raze and Ruin limits the ability of both sides to use scouts so chamo skinks wouldn't be able to provide the usual anti-war machine tasks.
On the other hand the LM have no real ability to attack a building without occupying it. What forces would a LM roving force want to best capture buildings and would gearing a roving force for taking over buildings impair it's ability to fight battle lines?
There are no LM in the campaign. I'm too geographically removed to play in it. But if I were there I'd wonder how to go about the scenario.
I don't know what LM units work best for defending a Raze and Ruin scenario. I feel for buildings you are stuck with Saurus that can hold ground okay but can't do anything but wait for attackers and skinks which can always stand and shoot but have a reasonable chance of breaking. If the enemy had cannons (with which to level buildings) I don't know how I'd go about stopping them without not bothering to garison the buildings and try to defeat the whole attacing force in the field. Raze and Ruin limits the ability of both sides to use scouts so chamo skinks wouldn't be able to provide the usual anti-war machine tasks.
On the other hand the LM have no real ability to attack a building without occupying it. What forces would a LM roving force want to best capture buildings and would gearing a roving force for taking over buildings impair it's ability to fight battle lines?