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8th Ed. Lizardmen End Times Rumor from Warseer

Discussion in 'Lizardmen Discussion' started by hdctambien, Dec 1, 2014.

  1. Rikard
    Stegadon

    Rikard Well-Known Member

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    The other buff for the Ark (going to try this), is taking tehenhaiun.

    Stick him with some jungle bases and keep him within range of the Sotek arks.
    He removes the swarms squash rule and for every 4+ you roll at the end of your turn for the Bastilodons, you gain a free base to the jungle swarm unit.

    You end up with a huge unbreakable tarpit.
     
  2. Man0waR
    Kroxigor

    Man0waR Member

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    for this reason i mentioned lore of undead, you keep gaining more and more presence in the battlefield.

    For those who ask why should I bother with skinks in combat? i have to say. Why should I bother to send saurus if the die l at equal rate of 3+ 2+ no AS just Parry?

    It's sad to say that even templeguard is subpar against the most elite infantry out there.

    So if you have something that is excelent in points/performance and they get improved why complain?

    And by compete against low quality infantry, I mean fighting against night goblins, skeletons for example and win due have superior I and those red crested skink , superior WS.

    But is only a point of view. I always field a big cohort as support unit as tarpit or disruption in combat.
     
  3. Rikard
    Stegadon

    Rikard Well-Known Member

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    Here's the offical news, someone has now got their hands on the book.

    http://www.belloflostsouls.net/2015/01/end-times-thanquol-mysteries-villians.html

    thanquol-102.jpg
    thanquol-101.jpg


    A summary for those who don't want to look at the link/want the info NOW:

    - Clan Pestilens take the war to Lustria, the Warlord Clans battle the Dwarfs beneath the mountains, Clan Skryre start work on a very large rocket...

    - CONFIRMED: king Ungrim becomes the Incarnate of Fire. (So no fire for Lizardman characters).

    - The Morskittar engine is activated in Skavenblight and, in Lustria, the city of Itza is devastated (NOTE: devastated =/= destroyed) by warpstone meteors.
     
  4. Gringold
    Skink

    Gringold Member

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    A picture of the Lizardmen formation page is up on Dakkadakka.

    It consists of:
    Tehenhauin
    1 Skink Chief
    1 Skink Cohort
    1 Salamander Hunting Pack
    1 unit of Chameleon Skinks
    2 Bastiladons
    1 unit of Ripperdactyl Riders

    Tehenhauin and Skink Chief cannot be mounted. No Kroxigors allowed in the Skink Cohort. Bastiladons may not upgrade to Solar Engines.

    Special Rules:
    Hatred (Skaven)
    Core Formation - If your army includes this formation, it need not spend 25% on Core.
    The Living Bastions - Arks of Sotek inflict 3d6 Strength 2 hits instead of 2d6.
    The Red Shields - Skink Chief must start in and remain with the Skink Cohort at all times. That Skink Cohort has +1 WS.

    ----------

    Interesting thing is that this formation is really cheap. Barebones (min sized Skink Cohort, Chameleon Skinks, Ripperdactyl Riders, naked Chief), it comes in at 885 points. It creates some interesting possibilities as far as playing with almost no core, although you'll probably want to bulk up the Chief and Skink Cohort a little bit, in practice.
     
  5. GCPD
    Bastiladon

    GCPD Active Member

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    Wow. I thought the formation was bad enough to begin with. But this is just insult to injury.

    "You have to take all this crap and ignore all the options or upgrades that could be considered redeeming features. Oh, and by the way, we'll make you put your Skink Chief in a Skink Cohort for them to get a WS buff. You know, that being such a great combat combo and all."
     
  6. RipperDerek
    Razordon

    RipperDerek Active Member

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    The ability to get Tehenahuin, a unit of Salamanders, a unit of chameleons, a unit of Rippers, and 2 bastilladons coming out of your core allotment is a significant buff to Lizard lists in general.

    The formation isn't very fancy, but it sure gets work done.
     
  7. Hinge
    Saurus

    Hinge New Member

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    Better then just taking 600 points of skink skrimishers and skink cohorts?

    I don't see Red Cohort as an imporvement.


    oh and Empire gets stubboorn across the board , we get +1 WS on a single skink cohort? dwarfs get re-roll 1's on to wound and AS for there core units. Pretty big diferential
     
  8. RipperDerek
    Razordon

    RipperDerek Active Member

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    Yes.
     
  9. SilverFaith
    Terradon

    SilverFaith Member

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    So... which winds remain, and what happened to them?
     
  10. KingCheops
    Temple Guard

    KingCheops Active Member

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    Fire into Ungrim. Metal went into Thorgrim's throne and armor and has since become unaccounted for again. Beasts is still in the wind (wakka wakka wakka).

    As far as the formation goes that is slightly better than I was expecting. You could still afford some jungle swarms in order to get use out of the arks plus some cowboys/carnosaurs. Hell you can still even fit in Slanns. Still absolute bullshit compared to what Dwarfs, Empire, and Skaven get but hey whatever.
     
  11. SilverFaith
    Terradon

    SilverFaith Member

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    You forgot all 3 Chaos armies and the Elven armies.

    Everyone who have gotten new stuff has been given pretty powerful things. We get a formation that is pretty weak in comparison, and nothing "new". Pretty much everyone else got updated units or models, and we got some slight, circumstancial buffs, and nothing more.

    Overall, I'm pretty "meh", about this whole thing. At least my Skavens have gotten some cool new toys, although frankly, although I got myself a Verminlord kit, I am not sure I'd ever actually use it in any kind of competetive game, because cannons will still have a fair chance of insta-gibbing that expensive 650 point monster, especially if they bring 3 or more of the laser-guided missiles.
     
  12. havik110
    Saurus

    havik110 New Member

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    Spoilers




    Take with Salt




    Someone on warseer is reporting that all Slann are dead...Mazda is dead, Kroak saves lizardmen cities but bites it, prophet of sotek bites it...

    I hope its wrong...and I don't use slann most of the time...

    I was liking these books until now...I am hating GW if this is true...unless more slan get spawned...I am not worried about the army changing but I do not want to have to ally with another army for a level 4...
     
  13. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

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    I knew that new skink priest / tetto model heralded changes -.-
     
  14. Slanputin
    Carnasaur

    Slanputin Well-Known Member

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    -_-
     
  15. Rikard
    Stegadon

    Rikard Well-Known Member

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    Take on board that if the rumour spreader is earlybird, he's been revealed as a fabricator of false rumours before.
     
  16. SilverFaith
    Terradon

    SilverFaith Member

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    To be honest, I can kinda get behind the reason for doing it, though I think it's a stupid choice.

    Slanns have been... difficult to balance. They are tough as nails, have inherent ward saves, and a whole slew of disciplines specifically designed to make them better casters. Their 8th edition rules are far weaker than their, frankly, overpowered rules back in 7th. They did a fairly good explanation for why they have grown weaker, but it only gets them so far - GW doesn't seem to like how Slanns currently are, being these super powerful, and difficult to kill, wizards. One could just say "Nerf them more, then", or whatever, but in all honesty, would you prefer:
    1. Slanns getting removed
    2. Slanns getting nerfed to the point of being literally just a standard level 4 wizard, with no ward save, T3, etc.

    Honestly? I'd rather take 1, and get a Skink High Priest instead. It would suck to lose our magicical edge, but I'd much rather lose it by losing the Slanns entirely, than see our Slanns get nerfed that hard.

    My main issue with their string of nerfs to them, is that I do not see the issue with Lizardmen being among the best casters. High Elves have super powerful wizards, as does Chaos, and there doesn't seem to be any issue with them being this strong. Why should it be an issue that Lizardmen are good at magic? Especially considering we aren't good at much else - In melee, we are outdone by most armies, in range, all we have are short ranged skinks, who are primarily good because they are both pretty good at shooting, and have some really good movement thanks to quick to fire + skirmishing.

    I have to admit, though, I AM looking forward to what will become of our Lizzies. I am confident that, whatever might come, we'll still come out okay on the other side. If we are lucky, and considering the recent addition of Marks of Chaos on Beastmen, we might even see some actual customizations for our Saurus, and maybe some better internal balancing between them. I would certainly enjoy my Saurus becoming the actual "born warrior" type of guy, and if we go skirmish-level warhammer, having a unit of lizardmen free-running through a forest towards an enemy, expertly manouvering through the woods like it wasn't even there (being used to the dangerous jungles of Lustria), and slamming directly into the enemy lines, would be absolutely fantastic.
     
  17. Rhavin
    Skink

    Rhavin New Member

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    The rumors for this are coming from tupavko (who has a few people vouching for him).



    *potential spoilers*




    Sounds like very few slann survive the attack on Lustria, but many of the fallen devote their spirits to continue fighting in the same way Lord Kroak had. Lord Kroak plays a major roll and rips chunks of Lustria from the earth and sends them into the 'void' as 'bubbles' to save as many of the Lizardmen as possible.

    The floating temple pyramids happens, but is a separate thing from Kroak sending bubbles of Lustria to the void. Its sort of a final defense using the gemantic web to power them.

    So final death toll sounds like:

    Mazdamundi: Dead
    Kroak: Dead
    Prophet of Sotek: Dead
    Kroq-Gar: ???
    Tetto: Alive
    Slann: Many dead, some few survive and/or escape.


    The idea that they were rescued into "Bubbles" and sent into the void has me hopeful since the 9th edition rumors greatly involve bubbles as well.
     
  18. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

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    if this ^ is true...I would be so darn happy.....
    I am sad to part with mazda and kroak....but happy that this is a clear opportunity for GW to finaly introduce relic priests.



    Edit: also, that Kroak (a 1st spawning) decides to save the living, even though the great plan has failed,
    is a clear sign that lizardmen is entering a new bright and social future as a race.
    Also that dying slann choose to remain in the mortal realm shows sympathy beyond "duty"

    regarding dying and lingering spirits..

    JIzbQQE.jpg
     
  19. Slanputin
    Carnasaur

    Slanputin Well-Known Member

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    I just read this. I'm hoping this confirms our continued survival and is a segue for us into 9th, even if we do lose the Slann.

    and so my emotions continue to oscillate all over the place...
     
  20. Eubrontes
    Skink

    Eubrontes New Member

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    Just perfect, especcialy for Kroaks whole arc
     

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