1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. This is just a notice to inform you that we will move the forum to a new server sometime during the next few weeks. The actual process should not last more than a few hours; during this process, we will disable replying and creating new posts. As soon as we know the date for the transfer, we will update with more information.
    Dismiss Notice

TOW Lizardmen full unit tierlist

Discussion in 'Lizardmen Discussion' started by airjamy, Mar 20, 2024.

  1. discomute
    Bastiladon

    discomute Well-Known Member

    Messages:
    739
    Likes Received:
    763
    Trophy Points:
    93
    Unless anything changed in the FAQ, taking an additional hand weapon means you don't get poison on either.
     
  2. airjamy
    Salamander

    airjamy Well-Known Member

    Messages:
    822
    Likes Received:
    610
    Trophy Points:
    93
    It kinda depends on if you think your Steg will be charging. If he will be charging, cav spear, if you do not think so, additional handwpn.
    If you are charging that is. :)
     
  3. airjamy
    Salamander

    airjamy Well-Known Member

    Messages:
    822
    Likes Received:
    610
    Trophy Points:
    93
    Why? It is not something like Obsidian Blades that stipulates handweapons, if you just have the poisoned attack special rule all your attacks, except magical weapon attacks, gets them.

    Poisoned Attacks
    Deadly toxins can turn an otherwise minor
    injury into a mortal wound.
    If a model with Poisoned Attacks rolls
    a natural 6 when making a roll To Hit,
    that hit will wound automatically. Unless
    otherwise stated, a model with this special
    rule may use it when making both shooting
    and combat attacks. Any spells cast by the
    model are unaffected, as are any attacks
    made with magic weapons.
     
  4. discomute
    Bastiladon

    discomute Well-Known Member

    Messages:
    739
    Likes Received:
    763
    Trophy Points:
    93
    Interesting, well I guess you're right then and yes an extra poison attack for a few points is a bargain
     
  5. Kalisto
    Razordon

    Kalisto Active Member

    Messages:
    374
    Likes Received:
    143
    Trophy Points:
    43
    You can still use the shield ward save if you avoid to use the Stegadon armour save
     
  6. PlasmaDavid
    Kroxigor

    PlasmaDavid Active Member

    Messages:
    317
    Likes Received:
    174
    Trophy Points:
    43
    Shield ward save? Like a magic item as a backup if your armour gets completely negated?
     
    Kalisto likes this.
  7. BeardedLizard
    Saurus

    BeardedLizard Member

    Messages:
    93
    Likes Received:
    76
    Trophy Points:
    18
    About the new post-FAQ Slann:

    If you want to stay in dispel range of enemy casters then you're most likely in range of their spells. A couple of fireballs and you have yourself a dead frog and ethreal is not going to help. Ethreal still important vs normal shooting though.

    If you don't use Slann for dispelling then a huge part of his strength is missing.

    I feel the real new tax for Slann might be both a unit of Temple Guard and the ethreal upgrade.
     
    discomute likes this.
  8. Kalisto
    Razordon

    Kalisto Active Member

    Messages:
    374
    Likes Received:
    143
    Trophy Points:
    43
    Becalming cogitation my help too. But yes temple guard is much more important now, especially for a non ethereal Slann.
     

Share This Page