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7th Ed. Lizardmen Vs Chaos

Chameleon Skink

The Lybithian

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I found this battle report written by someone in my local gamestore on the gamestore's forum. This was awhile back, and was a great game.
This was written by the WoC player and my real name is Jerry so thats me!

WoC Player said:
Chaos List
Exalted on steed,with Fury of the Blood God and a Flail Mark of Slannesh
Exalted on steed ,with Glaive of Putrifacation and Collar of Khorne Mark of Slannesh
Sorceror on steed,with Book of Secrets and Power familiar Mark of Tzeench
Sorceror on steed,with 2x Scroll and mark of Nurgle

3x5 Marauder cav ,Flail Light- armor-Throwing ax-Mark of Slannesh
2x12 Warrior ,Full command,Shield,Halberd,Mark of Slannesh
2x5 Knights ,Full command,Mark of Slannesh
2x15 Marauders.Shield,Light armour,Mark of Slannesh

Lizardmen
Slann,extra dice
Skink priest,EoG
2x20 Saurus Full Command
3x10 Skink Blow pipes
5 Saurus Cav
10 Temple Guard( I think)
4 Teradon
2x1 Razordon

I got spell 1,2 for nurgle and 1,5 for tzeench and 1 for death
Jerry got 1,2,3 from heaven and all from Death

Turn one was uneventfull for Jerry who went first as I did not line up at 12 and he did not push out very far,so most of his spells were not in range and none of his shooting was.My turn one I push forward on the flanks with the Knights and Hrsemen and slightly in the center with the Infantry .My magic killed some skinks and a misscast on the Nurgle sorcerer for the regen spell and took a wound and lost the spell(Just the begining of the fickle luck gods involvment)
His turn two he flew over my far right Marauder cav with his Teradons and drops rocks killes 2 then spends most of the magic phase trying to eliminate the unit.by the end I use a scroll and their is one left.My turn 2 I open up with a charge on the terradon s from a unit of Marauder Cav,A charge on a skink unit from a full marauder unit,a charge on a skink unit from a damaged (3 guys)marauder unit and a charge on a skink unit from the left hand unit of Knights. The Marauder cav killed one,Lost 3of their own and were ran down.The first Marauder unit killed 1 skink and lost 2 in return I won by 2 and he held. Second Marauder unit killed 3 skinks and took one casuality in return ,I win by 4 and he held.the knights do their job and kill all of the skinks and overrun into the The first razordon.
His turn three.He charges the Stegadon at a unit of warriors who flee from the charge.nothing else of his can charge because his skinks both held.His magic killed quite a few models with Wind of death being the biggest culprit.Killing 2 knights,4 or5 marauders from one unit ,3 from the other and 3 warriors. the single razordon left killes some of his handlers from a missfire.Combat is again not good.My marauders again cannot break the skinks.My turn3 I charge the Stegadon in the flank with my knights and the cold ones in the flank with my Marauder Cav.and the weakned unit of knight into the front of a sarus block and rally my warriors,most stuff is out of range from the freshly rallied Tzeench wizard so I go into combat.My Exalted on the skink priest fails to do a wound but does not take one so I win by 1 and he holds,My fast cav do one wound and break the cold ones and run them down.My knights against the Saraus do avarage and win by one
but they hold.The rest to follow
 
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