Bastiladon
Bainbow
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So what's worse than an army of Chaos Warriors, some of the only core capable of overpowering my Saurus? Why, giving those guys Stormfiends and Daemons too of course!
This was my first 3000 point game and my new army build was untested. In theory it should work. 72 Saurus, 40 Temple Guard, 1 Slann with Lore of Light, 1 Stegadon, 3 Salamanders, 1 Skink Priest with Lore of Beasts, 10 Chameleon Skinks, and Tetto'Ekko. I had never used Tetto'Ekko before so I didn't know if he'd work out, but with an army build that relies on very heavy aggressive melee and as much supporting magic as I can get, a loremaster with the ability to vanguard d3 of my units is ever so valuable, I assumed. I set up my Chameleons directly in front of the Chaos army's vanguard, weak wolves but they could easily sway the tide of a battle with a well placed flank charge if I let them. When it came to move the vanguards, the enemy couldn't even move theirs. Meanwhile I used Tetto'Ekko to vanguard my Stegadon and Salamanders, bringing the Stegadon closer to a large Chimera that could be brought down fast with a well placed charge, and bringing my Salamanders closer to a large group of various units of daemons, warriors, knights, and marauders, huddled together just right for some nice burninating.
The first turn was mine. I moved up my Saurus and Temple Guard bulks. Though the Chaos Warriors were tough, I knew that I was tougher. I just had to watch out for the enemy sorcerer's Final Transmutation as I had taken all of my Saurus in one massive horde, and any crowd control spell like that could be devastating. What was the true danger were the Stormfiends far on the left flank, those overpowered ratties could really do a lot of damage. I moved my Skink Priest into range for a Shem's Burning Gaze or Banishment using Arcane Vassal to try to soften them up. I also moved up my Salamanders, not marching because that would prevent them from firing, not that they needed to with the vanguard move.
As the magic phase came around, Tetto'Ekko's Herald of Cosmic Events rolled a 1, forcing me to re-roll all sixes when casting. A bad sign for his first act. But having three wizards and with five channel attempts in total thanks to my Slann who could channel thrice, I had a large power pool so I was fine for the time being. I've never been a fan of the Comet of Casandora, the lack of control over when it will strike does make it hard to use properly. But I took a chance and had Tetto'Ekko attempt to cast it with six dice. Without rolling a single six, I managed a casting roll of 20 and pulled the spell off. I centred the spell dead on the stormfiends and rolled for impact. The comet didn't hit. But Tetto'Ekko can re-roll that, and I managed to make the comet strike. The Stormfiends were smashed and fled off the table, a unit of knights went the same way, a unit of Marauders were decimated, another unit of knights was reduced to two men, and that scary looking chimera was obliterated. My opponent's entire left flank was decimated and exposed, which just so happened to be the side where my Salamanders were. My Chameleons fired on the wolves that they were blocking and did heavy damage, and my Salamanders fried what remained of the left flank. By this first turn, I knew that the game was mine. On my next turn, I moved my Salamanders to the left flank of my opponent's line and rained fire, causing heavy damage and forcing them to charge my Saurus. Warriors charged my Saurus, and Marauders charged my Temple Guard. Unfortunately for my opponent, I had predicted this and had cast Birona's Timewarp on my Saurus already. With a horde, spears, and an extra attack for the front rank my unit pulled off a massive total of 64 attacks before predatory fighter, and my Temple Guard naturally outfought the Marauders. I believe that the Marauders were meant to be a distraction to stop the Temple Guard from supporting the Saurus, but the combat was insanely one-sided and the Warriors and Marauders both broke. The game was very clearly mine.
Why did I kill the northmen? Why, for the glory of Sotek of course!
This was my first 3000 point game and my new army build was untested. In theory it should work. 72 Saurus, 40 Temple Guard, 1 Slann with Lore of Light, 1 Stegadon, 3 Salamanders, 1 Skink Priest with Lore of Beasts, 10 Chameleon Skinks, and Tetto'Ekko. I had never used Tetto'Ekko before so I didn't know if he'd work out, but with an army build that relies on very heavy aggressive melee and as much supporting magic as I can get, a loremaster with the ability to vanguard d3 of my units is ever so valuable, I assumed. I set up my Chameleons directly in front of the Chaos army's vanguard, weak wolves but they could easily sway the tide of a battle with a well placed flank charge if I let them. When it came to move the vanguards, the enemy couldn't even move theirs. Meanwhile I used Tetto'Ekko to vanguard my Stegadon and Salamanders, bringing the Stegadon closer to a large Chimera that could be brought down fast with a well placed charge, and bringing my Salamanders closer to a large group of various units of daemons, warriors, knights, and marauders, huddled together just right for some nice burninating.
The first turn was mine. I moved up my Saurus and Temple Guard bulks. Though the Chaos Warriors were tough, I knew that I was tougher. I just had to watch out for the enemy sorcerer's Final Transmutation as I had taken all of my Saurus in one massive horde, and any crowd control spell like that could be devastating. What was the true danger were the Stormfiends far on the left flank, those overpowered ratties could really do a lot of damage. I moved my Skink Priest into range for a Shem's Burning Gaze or Banishment using Arcane Vassal to try to soften them up. I also moved up my Salamanders, not marching because that would prevent them from firing, not that they needed to with the vanguard move.
As the magic phase came around, Tetto'Ekko's Herald of Cosmic Events rolled a 1, forcing me to re-roll all sixes when casting. A bad sign for his first act. But having three wizards and with five channel attempts in total thanks to my Slann who could channel thrice, I had a large power pool so I was fine for the time being. I've never been a fan of the Comet of Casandora, the lack of control over when it will strike does make it hard to use properly. But I took a chance and had Tetto'Ekko attempt to cast it with six dice. Without rolling a single six, I managed a casting roll of 20 and pulled the spell off. I centred the spell dead on the stormfiends and rolled for impact. The comet didn't hit. But Tetto'Ekko can re-roll that, and I managed to make the comet strike. The Stormfiends were smashed and fled off the table, a unit of knights went the same way, a unit of Marauders were decimated, another unit of knights was reduced to two men, and that scary looking chimera was obliterated. My opponent's entire left flank was decimated and exposed, which just so happened to be the side where my Salamanders were. My Chameleons fired on the wolves that they were blocking and did heavy damage, and my Salamanders fried what remained of the left flank. By this first turn, I knew that the game was mine. On my next turn, I moved my Salamanders to the left flank of my opponent's line and rained fire, causing heavy damage and forcing them to charge my Saurus. Warriors charged my Saurus, and Marauders charged my Temple Guard. Unfortunately for my opponent, I had predicted this and had cast Birona's Timewarp on my Saurus already. With a horde, spears, and an extra attack for the front rank my unit pulled off a massive total of 64 attacks before predatory fighter, and my Temple Guard naturally outfought the Marauders. I believe that the Marauders were meant to be a distraction to stop the Temple Guard from supporting the Saurus, but the combat was insanely one-sided and the Warriors and Marauders both broke. The game was very clearly mine.
Why did I kill the northmen? Why, for the glory of Sotek of course!