Skink
Koranot
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Hello,
since we can now upload pictures directly to the forum, I would like to post a battle report. I played with my Lizardmen against a friend who was trying out High Elves. Our lists were:
Lizardmen:
Slann with wandering deliberations, soul of stone, book of ashur and BSB
Scarvet with egg of quango, enchanted shield, light armor
Skink priest with scroll and lore of heavens
29 Saurus with full command (Scarvet goes here)
2x10 Skink skirmishers with blowpipes
2x10 Skink skirmishers with javelins
26 Temple Guard with full command (Slann goes here)
5 Chameloen Skinks
3 Terradons
Bastiladon with solar engine
Ancient stegadon with sharped horns and engine of the gods
3 Razordons
High Elves
Alarielle the Radiant with high magic
Prince with giant blade, dragon armour, golden crown of atrazar, shield of the merwyrm
Mage, lvl 2 with scroll and lore of life
Noble BSB with banner of averlorn, longbow, dragon armour and shield
57 Spear Elves with full command (Allarielle and Prince go here)
10 Bow Elves with musician
5 Ellyrian Reavers with musician
25 Phoenix Guard with full command and banner of the world dragon (BSB goes here)
25 White Lions with full command (Mage goes here)
Great Eagle
Deployment and vanguard

I originally wrote the report in german, so I will list the unist from left to right and give the according acronym.
High Elves: Phoenix guard (PG), Spear elves (S), White lions (WL), Great eagle (RA), Bow Elves (B), Ellyrian reavers (EG).
Lizardmen: Skinks (SP), Skinks (SP), Ancient Stegadon (ES) Temple guard (T), Skink priest (S), Chameloen skinks (C), Bastiladon (B), Razordons (St), Skinks (SP), Skinks (SP), Terradons (T).


Spells were:
Slann: all signature spells
Skink priest: Blizzard
Alarielle: Drain magic, Soul quench, Walk between worlds, Fiery convocation
Mage: Earth blood, Awakening of the woods
The High elf columns before the lizardmen deployment zone represent arcane ruins and therefore the lizardmen could channel with 8 dice. This had hardly any impact on the game, but the psychological impact on the High Elves was enormous. They deployed all their big units across the arcane ruins to conquer them as soon as possible.
I will post the first turn tommorow as it is getting late here.
since we can now upload pictures directly to the forum, I would like to post a battle report. I played with my Lizardmen against a friend who was trying out High Elves. Our lists were:
Lizardmen:
Slann with wandering deliberations, soul of stone, book of ashur and BSB
Scarvet with egg of quango, enchanted shield, light armor
Skink priest with scroll and lore of heavens
29 Saurus with full command (Scarvet goes here)
2x10 Skink skirmishers with blowpipes
2x10 Skink skirmishers with javelins
26 Temple Guard with full command (Slann goes here)
5 Chameloen Skinks
3 Terradons
Bastiladon with solar engine
Ancient stegadon with sharped horns and engine of the gods
3 Razordons
High Elves
Alarielle the Radiant with high magic
Prince with giant blade, dragon armour, golden crown of atrazar, shield of the merwyrm
Mage, lvl 2 with scroll and lore of life
Noble BSB with banner of averlorn, longbow, dragon armour and shield
57 Spear Elves with full command (Allarielle and Prince go here)
10 Bow Elves with musician
5 Ellyrian Reavers with musician
25 Phoenix Guard with full command and banner of the world dragon (BSB goes here)
25 White Lions with full command (Mage goes here)
Great Eagle
Deployment and vanguard

I originally wrote the report in german, so I will list the unist from left to right and give the according acronym.
High Elves: Phoenix guard (PG), Spear elves (S), White lions (WL), Great eagle (RA), Bow Elves (B), Ellyrian reavers (EG).
Lizardmen: Skinks (SP), Skinks (SP), Ancient Stegadon (ES) Temple guard (T), Skink priest (S), Chameloen skinks (C), Bastiladon (B), Razordons (St), Skinks (SP), Skinks (SP), Terradons (T).


Spells were:
Slann: all signature spells
Skink priest: Blizzard
Alarielle: Drain magic, Soul quench, Walk between worlds, Fiery convocation
Mage: Earth blood, Awakening of the woods
The High elf columns before the lizardmen deployment zone represent arcane ruins and therefore the lizardmen could channel with 8 dice. This had hardly any impact on the game, but the psychological impact on the High Elves was enormous. They deployed all their big units across the arcane ruins to conquer them as soon as possible.
I will post the first turn tommorow as it is getting late here.
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