http://www.lustria-online.com/viewtopic.php?f=15&t=8587
Got a thread going in the tactics section if you guys wanna join
actually I believe will are one of the best armys to counter the new VC. slann with lore of light. Banishment on the new wraith cav will see them pop. Skinks poison shots against their new MI (vargheists anyway no save). They are likely gonna all be bunched up due to only the general allowing them to march now, so in large games kroak may be usefull.
When ever a new army book comes out everyone panics due to the new rules and stuff after a month or so it will be a different story. I dont think they are as overpowered as their last book.
I agree. I think we have the right tools, it's a matter of application and not having the magic phase fail.
Light is a strong choice, but Shadow is equally good. Depends on the build your opponent is going for.
Kermit is never worth it. I think what you meant to say is EOTG will be god-mode because they'll all be clustered up near General, and thus all taking 'Burning Alignment' pwnage.
Good point. Just made a list and i belive that they should have alot of units. Like grave guard/ghouls.
They broke Ghouls, made them too expensive. Skeletons will be the new spam.
Salamanders and saurus counter that pretty well. And slann owns their mage, which is big deal for them.
They do have great magic spells but cant use them.
Salamanders yes, Saurus are going to get outgrinded by massed attacks sadly. Slann doesn't really 'own' their mage. They lost Loremaster of rulebook lore perk though, so we're more likely to see combat Lords with default Lore of Vamps (which they can be Loremaster of), and maybe a utility Shadow/Metal Hero or two for scroll carrying.
We're actually in a a bit of trouble. 'Nehek' is going to get spammed to hell and back, making our dispel options more limited. Now that its AOE, he only needs a couple to get through to still make back whatever deaths we inflict.
they still have the banner that is +1 to hit but no magic hat that gives them the wearers ws.
Doesn't overly matter. They can be given re-rolls to hit and ASF, and with every 5+ causing auto-deaths, the Grave Guard Deathstar is still largely intact. 'Dwellers', large 'Pit' and massed Salamander blasts are your only real options, if that thing hits any of our units in combat, kiss it goodbye.
I have a game against my buddies new VC list tomorrow night, I'll let you guys know how it goes.
Awesome. I'll be interested to see if the new Monstrous Infantry and Ethereal units work as intended. What will you be fielding?