Skink
Jabroniville
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Had a pretty fun, fast-paced battle today. I got lucky and my opponent got unlucky, but it was still pretty balanced at points.
The deployment was:
LEFT FLANK- 10 Skink Skirmishers, 30 Saurus (Spears) w/ Scar-Veteran (Fencer Blades) & Stegadon (VS) 10 Chaos Hounds, 10 Chaos Hounds & a Giant
CENTRE- 3 Salamanders & Temple Guard (w/ Slann) (VS) 40 Marauders (w/ Flails & Chaos Hero), Chaos Lvl. 2 & Lvl 4 Wizards.
RIGHT FLANK: 10 Skink Skirmishers, 20 Saurus (w/ Oldblood & Scar-Veteran) & Skink Priest (w/ Engine of the Gods) (VS) 22 Warriors of Chaos (w/ BSB Hero on Juggernaut) & 10 Knights of Khorne
I used the Lore of Life, and Chaos used Lores of Nurgle & Shadows.
Our magic was fairly ineffective at first (though he used a LOT of Toughness-drains on the Engine, which cost me most of my Dispelling and 2 wounds on the Steg). The Hounds killed my Skinks and lost 5 of their number, but overran SUPER-far and ended up in the corner of the field. The Salamanders failed most of their breath attacks but STILL killed 11 Marauders over 2 turns before being charged and broken- this sent them into the T.Guard, but a charge from the Stegadon actually caused them to flee in Terror! VERY lucky roll, as I then ran down the Horde.
The Chaos Giant then charged the 30 Saurus and did quite well, but the Stegadon's Impact Hits the next turn killed HIM. By this point, the Hounds sorta made their way over, but the Steg dealt with the 5 in one unit easily, and the others never got over in time (they failed a charge).
On the other flank, the Knights charged into the Skinks with the Chaos Lord, and both overran (the Knights disappeared into a corner for a couple turns while the Lord overran into my 20 Saurus and then fled when he lost combat). This allowed my Saurus (w/ characters) to fly into the Warriors unit and they did well. The Engine soon charged in and finished the unit off w/ TONS of death.
The Knights & Lord soon found their way back in, and killed the Saurus unit, but the overrun into the Engine led to my T. Guard jumping THEM in the flanks. Despite that, and my Slann casting a TON of augments, the sheer killiness of Knights left me VERY bruised. A lucky roll saw the Lord flee with only -1 to a break test, and once my 30 Saurus made their way over, I was able to kill off all the Knights. Meanwhile, my other Stegadon had killed a Sorceror Lord.
In Total, it was 3600 points to 1670 points, with my Lizardmen winning pretty handily.
The deployment was:
LEFT FLANK- 10 Skink Skirmishers, 30 Saurus (Spears) w/ Scar-Veteran (Fencer Blades) & Stegadon (VS) 10 Chaos Hounds, 10 Chaos Hounds & a Giant
CENTRE- 3 Salamanders & Temple Guard (w/ Slann) (VS) 40 Marauders (w/ Flails & Chaos Hero), Chaos Lvl. 2 & Lvl 4 Wizards.
RIGHT FLANK: 10 Skink Skirmishers, 20 Saurus (w/ Oldblood & Scar-Veteran) & Skink Priest (w/ Engine of the Gods) (VS) 22 Warriors of Chaos (w/ BSB Hero on Juggernaut) & 10 Knights of Khorne
I used the Lore of Life, and Chaos used Lores of Nurgle & Shadows.
Our magic was fairly ineffective at first (though he used a LOT of Toughness-drains on the Engine, which cost me most of my Dispelling and 2 wounds on the Steg). The Hounds killed my Skinks and lost 5 of their number, but overran SUPER-far and ended up in the corner of the field. The Salamanders failed most of their breath attacks but STILL killed 11 Marauders over 2 turns before being charged and broken- this sent them into the T.Guard, but a charge from the Stegadon actually caused them to flee in Terror! VERY lucky roll, as I then ran down the Horde.
The Chaos Giant then charged the 30 Saurus and did quite well, but the Stegadon's Impact Hits the next turn killed HIM. By this point, the Hounds sorta made their way over, but the Steg dealt with the 5 in one unit easily, and the others never got over in time (they failed a charge).
On the other flank, the Knights charged into the Skinks with the Chaos Lord, and both overran (the Knights disappeared into a corner for a couple turns while the Lord overran into my 20 Saurus and then fled when he lost combat). This allowed my Saurus (w/ characters) to fly into the Warriors unit and they did well. The Engine soon charged in and finished the unit off w/ TONS of death.
The Knights & Lord soon found their way back in, and killed the Saurus unit, but the overrun into the Engine led to my T. Guard jumping THEM in the flanks. Despite that, and my Slann casting a TON of augments, the sheer killiness of Knights left me VERY bruised. A lucky roll saw the Lord flee with only -1 to a break test, and once my 30 Saurus made their way over, I was able to kill off all the Knights. Meanwhile, my other Stegadon had killed a Sorceror Lord.
In Total, it was 3600 points to 1670 points, with my Lizardmen winning pretty handily.