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AoS Looking to try a new list

Discussion in 'Seraphon Army Lists' started by Frogland, Oct 12, 2022.

  1. Frogland
    Jungle Swarm

    Frogland New Member

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    I'm looking to trial a new list and I'm wondering what you think.
    I'm still new so please feel free to suggest anything.

    So far I've got:
    1 Slann
    2 Starpriest
    2 Priest
    3 Bastiladons (2 as solar engine, 1 not made yet)
    1 EOTG, 1 Steagdon with skink chief
    1 Carnosaur
    40 Skinks
    40 Warriors
    15 Guard
    15 Knights
    3 Terradons

    Here's what I'm thinking of trying:

    Allegiance: Seraphon
    - Constellation: Thunder Lizard
    - Mortal Realm: Ghur
    - Grand Strategy: No Place for the Weak
    - Triumphs: Inspired

    Leaders
    Engine of the Gods (265)
    - Artefact: Fusil of Conflaguration
    - Mount Trait: Beastmaster
    - Universal Prayer Scripture: Curse
    Skink Starpriest (130)*
    - Spell: Hand of Glory
    Skink Priest (90)*
    - Universal Prayer Scripture: Heal
    Stegadon with Skink Chief (305)
    - Artefact: Cloak of Feathers
    - Weapon: Skystreak Bow
    - Mount Trait: Beastmaster
    Slann Starmaster (265)
    - Spell: Stellar Tempest

    Battleline
    5 x Saurus Guard (115)*
    5 x Saurus Knights (110)**
    - Blades
    5 x Saurus Knights (110)**
    - Blades
    5 x Saurus Knights (110)
    - Blades

    Units
    5 x Chameleon Skinks (115)**

    Behemoths
    Bastiladon with Solar Engine (250)

    Endless Spells & Invocations
    Chronomantic Cogs (40)
    Ravenak's Gnashing Jaws (60)

    Core Battalions
    *Command Entourage - Magnificent
    **Bounty Hunters

    Additional Enhancements
    Artefact

    Total: 1965 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 93
    Drops: 11
     
  2. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    First of all, hello!
    It would be nice if you introduce yourself here

    as for your list, i think that those 35 unspent points could be used elsewhere, and i'm not a fan of double endless spells.
    How about drop the cogs and insert a unit of 10 skinks for more board control?
     
  3. Frogland
    Jungle Swarm

    Frogland New Member

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    Thanks for the suggestion. I'm interested as to why drop the cogs. I thought the re rolls for casting would be better than the jaws.

    I do struggle with board control so I'm happy to take any suggestions you have.
     
  4. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    well, Cogs is a great spell, however it doens't move so it's a sort of limitation, unless you plan to play static with your wizards. Still 12" radius isn't that bad and you will enjiy it for at least a couple of turns.
    The jaws is a predatory spell and if you roll well against the right target you are going to deal A LOT of MWs
     
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  5. VikingRage
    Razordon

    VikingRage Well-Known Member

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    I am a fan of cogs, but you need to build a bit more around them to make them worth it. Running Kroak with all of the models to buff his spell range and output, but that's also a lot of eggs in one basket; it also would involve more units you don't have yet.

    Also, I do like to run multiple endless spells in the current meta, but only if I am running more wizards than I see in your list currently. Basically, 1 E.S. per Slann, and 1 per every two non-Slann in our army. We have really great spells, and the points can go a long way elsewhere.

    This is a little bit meta building, but if you frequently find yourself facing models with low movement characteristics Jaws is great (it is also great at screening), but if you have decent damage output already, and you face armies with elite units, horrorghast is about the most impactful E.S. in the meta right now.

    If you had more of a shooting list, I would recommend dropping them both for the purple sun. The minus to saves is hard to argue with in our low rend army.
     
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