Razordon
Kharn The Betrayer
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With a new lizardmen imminent in the next year (probably) I think I'd like to see either a lore of lustria or a lore of the old ones and I've thought of a few spells and I thought I'd see what casting values you think they should have (feel free to suggest new names or even suggest new spells as well)
Lore attribute: supreme will of the old ones( slann generate an xtra d3 dice a turn)
Signature: call of the jungle- summons a jungle swarm( higher value d3)
1: ultimate wielder of magic( don't like name)- slann counts as lvl 6( remains in play)
2: courage of Sotek- makes a skink unit and their mounts unbreakable for a turn (augment)
3) swiftness of the old ones- + 3 initiative(augment) for a turn
4) aura of Quetzl- the slanns unit gains +2 +2 strength and toughness for a turn
5) entangleing vines- stops an enemy from moving or shooting until dispelled
6). Wrath of the old ones- strength test or die followed by str test or die(lol I can imagine their face after they
take strength test and hear "now take a toughness test or die") 23+
Now I feel the slann should mabye 50 more points to take this
Any thoughts?
Lore attribute: supreme will of the old ones( slann generate an xtra d3 dice a turn)
Signature: call of the jungle- summons a jungle swarm( higher value d3)
1: ultimate wielder of magic( don't like name)- slann counts as lvl 6( remains in play)
2: courage of Sotek- makes a skink unit and their mounts unbreakable for a turn (augment)
3) swiftness of the old ones- + 3 initiative(augment) for a turn
4) aura of Quetzl- the slanns unit gains +2 +2 strength and toughness for a turn
5) entangleing vines- stops an enemy from moving or shooting until dispelled
6). Wrath of the old ones- strength test or die followed by str test or die(lol I can imagine their face after they
take strength test and hear "now take a toughness test or die") 23+
Now I feel the slann should mabye 50 more points to take this
Any thoughts?