Xlanax_lot said:
our slann simply became a really resistent level 4 caster the main advantege I could see was himm having the ability to take loremaster high and tetto the ability to have loremaster hevens.
1. The Slann now no longer needs to waste points on getting loremaster high magic, and we no longer need mazdamundi to get loremaster. Level 4 still counts for something, and high toughness and a great ward save is still something, as well as access to all lores.
2. I'm against SCs having unique abilities we have no other way of getting, because it severely hurts you when you aren't allowed to take SCs, or if you want a specific ability, but are forced to take something equally specific.
An item that allowed you to reroll the comet arrival dice would just be the equivalent of the warp condenser that Skaven has, which empowers their warp lightning. I don't see why they make such abilities "SCs only", rather than allowing us to make those characters ourselves. Baring specific examples (Karl Franz Ascended, Lord Kroak, etc.) most special characters seem pointless, and their abilities are something that really should be a possible purchase for them. Just give them proper limits, proper point costs, and there you go. I, for one, like not having to rely on Tetto. My primary issue, is how this works in terms of the "only 1 of each spell allowed" - Does this mean 2 level 1 heavens priests either have to share their spells, or that 1 have all of them, and the other only has the signature? Or does that rule just cease to function because they all counts as loremaster?
Xlanax_lot said:
Its just my opinion and I hope that there is more to these rumors than what we are seeing and that GW proves me wrong, but man! If this is true, lizardman are getting weeker and weeker with every release. We beter get a lv 100 mazdamundy caster or a 10w 10A pf on 4+ super Krogar
I don't feel like we are getting weaker, honestly. I actually just feel we are getting more choices.
My favorite thing about this, is that they make things more consistent. I want to be able to build a strategy around certain builds, and sometimes, I just need certain spells to really push them from "fluffy" to "great", and if I can't rely on getting those spells, then I just wont bother.
My main problem, however, is that if we assume all casters get loremaster, and thus ignores the "only one of each spell present in your army" rule, I can see 3 or 4 beast priests being a super effecient use of your points, giving you several chances of going dragon on your enemy, which is kinda stupid for 65 points. Though it does make Tehenhauin a better choice, since a Great Dragon with immunity to poison is kinda difficult for most armies to deal with.