Okay I just had a fight with my friend who plays empire and alot of questions came up.
First of all I was playing my slann with the lore of life cause I heard it was good, but I couldn't quite figure out if the restored wound from regrowth (and lifebloom for that matter) actually could ressurrect a modle, or if it simply just heals a wound on a modle still alive.
Secondly we got in a bit of a messy fight. I had to mig blocks of saurus warriors of which one of them get charged by some guys (can't remember the name of them, but I sure it doesn't matter). Anyway these guys had two attatched units which instantly flanked me in the charge. So I have a large block of saurus warriors covered from three sides, and I move my other block of saurus up and attack one of the attatched units from the rear.
My question is now: How do you solve combat resolution in this mess and does each of his attatched units give 1+ for charging and 1+ for flanking? Furthermore I'd like to know if these attached units are placed at the same time as the unit they are attached to in the beginning, or if you place them one at a time.
Now about my stegadon. I couldn't find anything in my codex about it have this stomp/thunderstomp effect, but in the rulebook it is described as being of the unit type monster. Do all monsters have the thunderstomp ability or am I completly wrong? Also does the jungle poison ability apply on the stegadons attack or just the skink crew?
I know this post is getting long, but I was also wondering if you were allowed to have more of the same 'remains in play' spell active at the same time? I wanted to use that thorny shield ability on multiple units at the same time, but wasn't sure if I was allowed.
Now that we're at 'remains in play' abilities I'd also like to know when my opponent is allowed dispelling these? at his own magic phase or in both magic phases? And if it can be done in my magic phase, will he then have to do it in the beginning or at any time he wants to?
I know theres alot of questions, but I'm yet a new player and I've almost worn out my rulebook looking for for this stuff to bother you the least, but I couldn't seem to find it. I hope you guys can help me and thanks for taking the time to read this.
First of all I was playing my slann with the lore of life cause I heard it was good, but I couldn't quite figure out if the restored wound from regrowth (and lifebloom for that matter) actually could ressurrect a modle, or if it simply just heals a wound on a modle still alive.
Secondly we got in a bit of a messy fight. I had to mig blocks of saurus warriors of which one of them get charged by some guys (can't remember the name of them, but I sure it doesn't matter). Anyway these guys had two attatched units which instantly flanked me in the charge. So I have a large block of saurus warriors covered from three sides, and I move my other block of saurus up and attack one of the attatched units from the rear.
My question is now: How do you solve combat resolution in this mess and does each of his attatched units give 1+ for charging and 1+ for flanking? Furthermore I'd like to know if these attached units are placed at the same time as the unit they are attached to in the beginning, or if you place them one at a time.
Now about my stegadon. I couldn't find anything in my codex about it have this stomp/thunderstomp effect, but in the rulebook it is described as being of the unit type monster. Do all monsters have the thunderstomp ability or am I completly wrong? Also does the jungle poison ability apply on the stegadons attack or just the skink crew?
I know this post is getting long, but I was also wondering if you were allowed to have more of the same 'remains in play' spell active at the same time? I wanted to use that thorny shield ability on multiple units at the same time, but wasn't sure if I was allowed.
Now that we're at 'remains in play' abilities I'd also like to know when my opponent is allowed dispelling these? at his own magic phase or in both magic phases? And if it can be done in my magic phase, will he then have to do it in the beginning or at any time he wants to?
I know theres alot of questions, but I'm yet a new player and I've almost worn out my rulebook looking for for this stuff to bother you the least, but I couldn't seem to find it. I hope you guys can help me and thanks for taking the time to read this.