Skink
hado75
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Meeting engagement.
Rolling for reserves:
Lizzies: only one skink cohort
TK: 1 scorpion, hierophant and 1 unit carrions
Tk brought:
Prince, GW
Hierophant
37 archers, FC
Tomb Scorpion
Tomb Scorpion
3 Carrion
3 Carrion
Necrosphinx
Lizzies brought:
Old Blood on CO
Scar-Vet on CO
Priest (heavens)
24 SW hw/shield
2x 10 skink cohort
2 x 1 Sallie
Spells:
Lizzies: Ice shards
TK: Dessication and cursed blades
Deployment:
Lizzies had to deploy First.
I decided to split my characters. On the right side i placed my Old Blood on Cold one with the 2 Sallies and more in the centre i placed my Scar-Vet on Cold one with the Skink cohort in front of him and the unit of SW on his left side.
TK: My friend deployed everything within the upperleft corner. A large Block of archers in front of the sphinx with one unit of carrions and the Scorpion in front of that Block.

Turn 1
The one skink cohort enteres the table on the right side and marches forward. The rest of the army also Marches forward. Magic is not important and the are out off range for my javs.

TK: The carrion unit enters play on the left side of my SW block. The scorpion enters play on the right side of my Old Blood.

Magic: The hierophant throws a hex (-1 str. -1 T on my sallie) with three dice rolling a 5 - 6 – 6 Making it IF. Rolling on the miscast table: Snake eyes!
As a result the hierophant is sucked in the warp, killing 7 archers and wounding one carrions in the process. Shooting sees him killing the sallie. Crumbling did very little this game because of his LD9 general! Ending the very, very unlucky First turn for him.
Turn two:
We moved forward! Positioning for some charges the next turn. crumbling/Magic ( Ice shards) totally killed the Carrions on the left flank. Nothing spectaculair happened.

TK: Scorpion in the middle charged my Scar-Vet (and made it!), Scorpion nr. 2 charged my Old Blood (and made it!) and finally the carrions charged my Sallie (and made it!) Sphinx came to take a look at my Old Blood and the archers reformed. There was no magic anymore and Shooting killed 3 skinks in the middle.

Combat: Scar-Vet killed the scorpion, Old Blood killed the other (no Killing Blow was rolled) and my Sallie ate the last carrions.
Turn 3:
Old Blood charges Archers (made it!), Sallie charged Archers (made it!) and my Scar-Vet charged that block and also made it in! My SW failed there charge (was a guess) en stumpled 3”. Nothing to mention happened during magic or shooting. CC saw my Old Blood, Scar-Vet AND Sallies Kill 6 archers (Hitting vs WS5, thanks to the prince!) and won combat. The archers reformed into a 5x4 formation, to mantain ranks.

TK: Spinx charges my Old Blood. Magic and shooting……. And on to CC. Again the Old Blood and friends take down 6 archers but see the prince wounding the Scar-Vet. Combat was again in my favour.

Turn 4:
LZ: My SW joins the fight with the Archers finishing the deal! But his prince does manage to kill the Scar-Vet with his last attack!

Massacre win for the Lizzies.
After Battle thoughts:
• That turn one magic phase totally ruined my friends game. From that moment it became an uphill battle for him.
• Sphinx adds a psychological threat, but when it cannot KB a character, it does not “earn his points back!”
• Scar-Vet AND Old Blood is a little to much @1K Those guys are hard as nails!
• The dice gods were not with my friend that evening.
Rolling for reserves:
Lizzies: only one skink cohort
TK: 1 scorpion, hierophant and 1 unit carrions
Tk brought:
Prince, GW
Hierophant
37 archers, FC
Tomb Scorpion
Tomb Scorpion
3 Carrion
3 Carrion
Necrosphinx
Lizzies brought:
Old Blood on CO
Scar-Vet on CO
Priest (heavens)
24 SW hw/shield
2x 10 skink cohort
2 x 1 Sallie
Spells:
Lizzies: Ice shards
TK: Dessication and cursed blades
Deployment:
Lizzies had to deploy First.
I decided to split my characters. On the right side i placed my Old Blood on Cold one with the 2 Sallies and more in the centre i placed my Scar-Vet on Cold one with the Skink cohort in front of him and the unit of SW on his left side.
TK: My friend deployed everything within the upperleft corner. A large Block of archers in front of the sphinx with one unit of carrions and the Scorpion in front of that Block.

Turn 1
The one skink cohort enteres the table on the right side and marches forward. The rest of the army also Marches forward. Magic is not important and the are out off range for my javs.

TK: The carrion unit enters play on the left side of my SW block. The scorpion enters play on the right side of my Old Blood.

Magic: The hierophant throws a hex (-1 str. -1 T on my sallie) with three dice rolling a 5 - 6 – 6 Making it IF. Rolling on the miscast table: Snake eyes!
Turn two:
We moved forward! Positioning for some charges the next turn. crumbling/Magic ( Ice shards) totally killed the Carrions on the left flank. Nothing spectaculair happened.

TK: Scorpion in the middle charged my Scar-Vet (and made it!), Scorpion nr. 2 charged my Old Blood (and made it!) and finally the carrions charged my Sallie (and made it!) Sphinx came to take a look at my Old Blood and the archers reformed. There was no magic anymore and Shooting killed 3 skinks in the middle.

Combat: Scar-Vet killed the scorpion, Old Blood killed the other (no Killing Blow was rolled) and my Sallie ate the last carrions.
Turn 3:
Old Blood charges Archers (made it!), Sallie charged Archers (made it!) and my Scar-Vet charged that block and also made it in! My SW failed there charge (was a guess) en stumpled 3”. Nothing to mention happened during magic or shooting. CC saw my Old Blood, Scar-Vet AND Sallies Kill 6 archers (Hitting vs WS5, thanks to the prince!) and won combat. The archers reformed into a 5x4 formation, to mantain ranks.

TK: Spinx charges my Old Blood. Magic and shooting……. And on to CC. Again the Old Blood and friends take down 6 archers but see the prince wounding the Scar-Vet. Combat was again in my favour.

Turn 4:
LZ: My SW joins the fight with the Archers finishing the deal! But his prince does manage to kill the Scar-Vet with his last attack!

Massacre win for the Lizzies.
After Battle thoughts:
• That turn one magic phase totally ruined my friends game. From that moment it became an uphill battle for him.
• Sphinx adds a psychological threat, but when it cannot KB a character, it does not “earn his points back!”
• Scar-Vet AND Old Blood is a little to much @1K Those guys are hard as nails!
• The dice gods were not with my friend that evening.