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AoS Magic baby 2k

Skink

Dr.Doom

Active Member
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Hello fellow lizards!

I've played this list quiet a lot and it's working very well.

The point is to spam spells and bound endless spells whit your +4 to cast kroak.

You can wipe out almost anything whit the salamanders.

If you want something that's hard to move, boom Basildon.

Need bodys for objectives? Skins and more skinks.

Allegiance: Seraphon
- Constellation: Dracothion's Tail

Leaders
Lord Kroak (320)
- Spell: Stellar Tempest
Slann Starmaster (260)
- Artefact: Godbeast Pendant
- Spell: Celestial Equilibrium
- Ancient Knowledge Spell: Celestial Apotheosis
Saurus Astrolith Bearer (140)
Skink Starpriest (120)
- Spell: Hand of Glory
Skink Priest (70)

Battleline
5 x Saurus Guard (100)
10 x Skinks (60)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Boltspitters Celestite Daggers & Star Bucklers

Units
12 x Salamander Hunting Pack (240)
8 x Salamander Hunting Pack (160)

Behemoths
Bastiladon (220)
- Weapon: Solar Engine

Endless Spells / Terrain / CPs
Bound Geminids of Uhl-Gysh (70)
Bound Purple Sun of Shyish (60)
Bound Ravenak's Gnashing Jaws (40)

Total: 1980 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 108
 
I’ve been playing a very similar, almost identical list except I made space for 2 lots of 5 guards so I have the option and keeping them in reserve in case I decide to teleport a slann somewhere.
Super fun and you can get enough summoning points to bring on more skinks every turn
 
Mine is similar, but I took out the priest an some slamanders to get a Troglodon. It helps with the spells and summoning points, it is hard, and last but not least, you can use it as a lighting rod for kroak's spell. It is as fun as it sounds
 
I would swap Jaws for Balewind due to Kroak. Not only is the extra spell worthwhile (especially since you are giving him +1 to cast from Slann) but the range is also super important and very noticable from own experience.

I dont think the Bastiladon is any good outside of Thunderlizard subfaction unfortunately. Even though it is somewhat durable, the damage output is just really bad when you cant shoot twice.
 
I agree with Grotpunter. A Magic-focused army doesn't get good use for a Bastiladon. Substitute it with a Troglodon.

And also, the balewind is extrauseful
 
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