Jungle Swarm
Gypsey
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Let's face it, the current fluff for the seraphon feels rushed. Ever since the old world was destroyed, we become these light beings of stardust. No drives other than destroying chaos. A sheer lack of individual motives or relevant heros.
I have filled that void with a story that makes sense to me, and can still match the lore written by GW. Seraphon ARE flesh and blood, at least at first. Spawning pools exist in the ziggurat star ships. They constantly pump out new spawnings of seraphon. In the starship is a thriving society and new seraphon compete in challenges to prove their prowess. Many of these challenges are deadly, only the strongest, most clever seraphon survive.
Seraphon can also prove themselves on missions, given to them by the skink starseers. The Slann teleports them away to battle against whichever race is required as part of the master plan.
When a seraphon has reached high enough status, it can be brought before the Slann in a special ceremony. There the seraphon will be sacrificed before the Slann so it can absorb the essence and memory of them. In this way, the seraphon will live in the magic and memory of their Slann and can serve them forever.
Once a seraphon has been absorbed, that is the only version which can be summoned. If these remembered lizards are killed in battle, they lose of knowledge of their previous incarnation. For this reason, it is customary for a seraphon fo live many hundred years before seeking a ceremony with the Slann.
Remembered seraphon can be easily transported through space and time without losing their memories. Only when their existence is shattered in death do they reset to the day of the ceremony.
The armys of men and beast alike rarely experience the small skirmishes of live seraphon and live. Many more have seen the devastation an army of remembered warriors can have on the truly living. This is why most accounts tell of lizards vanishing into rays of light when pierced by a weapon.
I feel this way gives more depth to the Seraphon. Introducing the desire for personal achievement. The significance of the choice of when to meet the Slann. The risk of dying in battle, especially after living a reincarnated life for a long time. These concepts make me like the idea of Seraphon more than stardust lizardmen from space.
I have filled that void with a story that makes sense to me, and can still match the lore written by GW. Seraphon ARE flesh and blood, at least at first. Spawning pools exist in the ziggurat star ships. They constantly pump out new spawnings of seraphon. In the starship is a thriving society and new seraphon compete in challenges to prove their prowess. Many of these challenges are deadly, only the strongest, most clever seraphon survive.
Seraphon can also prove themselves on missions, given to them by the skink starseers. The Slann teleports them away to battle against whichever race is required as part of the master plan.
When a seraphon has reached high enough status, it can be brought before the Slann in a special ceremony. There the seraphon will be sacrificed before the Slann so it can absorb the essence and memory of them. In this way, the seraphon will live in the magic and memory of their Slann and can serve them forever.
Once a seraphon has been absorbed, that is the only version which can be summoned. If these remembered lizards are killed in battle, they lose of knowledge of their previous incarnation. For this reason, it is customary for a seraphon fo live many hundred years before seeking a ceremony with the Slann.
Remembered seraphon can be easily transported through space and time without losing their memories. Only when their existence is shattered in death do they reset to the day of the ceremony.
The armys of men and beast alike rarely experience the small skirmishes of live seraphon and live. Many more have seen the devastation an army of remembered warriors can have on the truly living. This is why most accounts tell of lizards vanishing into rays of light when pierced by a weapon.
I feel this way gives more depth to the Seraphon. Introducing the desire for personal achievement. The significance of the choice of when to meet the Slann. The risk of dying in battle, especially after living a reincarnated life for a long time. These concepts make me like the idea of Seraphon more than stardust lizardmen from space.