1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. This is just a notice to inform you that we will move the forum to a new server sometime during the next few weeks. The actual process should not last more than a few hours; during this process, we will disable replying and creating new posts. As soon as we know the date for the transfer, we will update with more information.
    Dismiss Notice

AoS Maxed Sunclaw?

Discussion in 'Seraphon Tactics' started by MackiMac, Sep 11, 2018.

  1. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,051
    Likes Received:
    10,695
    Trophy Points:
    113
    Obviously smaller maximum sizes would require the rules surrounding horde bonusses to be reworked.

    As for them being useless. Of course they're going to something during the match, maybe they claim an objective, maybe they block a charge, maybe they score that 1 last wound on a big scary enemy. But you don't take em for that. The only reason you take em is for the shiny buffed up horde unit in the battalion. If you could get that buffed up horde unit without the two other squads you probably would swap em out immeadiatly.

    Mwha, covering the board in units rather negates the need for good maneuvers I guess. I'm mostly just talking about what I'd find fun though, not necesarly about if it works or not. Units of 40 feel so massive it makes the game feel clunky, units of 20 feel more appropriate. Maybe I just need a massivly bigger table :p
     
    Koriialstraz likes this.
  2. Galen
    Saurus

    Galen Active Member

    Messages:
    84
    Likes Received:
    199
    Trophy Points:
    33
    Sure, but somewhere in my list would almost certainly be one or two objective holding units that did nothing much other than sit around all game. If I can take them AND buff up a big unit in the process, that's a win.
     
  3. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,051
    Likes Received:
    10,695
    Trophy Points:
    113
    Viewing it as a win is falling victim to the sunk cost fallacy. You're simply giving the tax-units you were forced to take to bring your fancy buffed up unit something vaguely usefull to do, but given the choice you'd have skipped the tax units and swapped them out with better or cheaper stuff.
     
  4. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,160
    Trophy Points:
    113
    One might argue that the buff on the one maxed out unit is worth the tax. You cannot just leave the tax units out.
    Me personally... I think it can be worth it. Depends a bit on the mission (and the rest of the list).
     
  5. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,051
    Likes Received:
    10,695
    Trophy Points:
    113
    Sure, dealing with the tax units can be worth it if the star of the battalion is amazing, but they remain merely tax units they don't suddenly become "good" cuz they happen to give you acces to their powerfull friend. And in this case it is especially noticeable as the battalion consists of simply 3 times the same unit as now you don't even get a tax unit that does something wildly different from the main unit.

    To be honest, I would've loved if sunclaw host could be the following: 3 of any non-hero saurus units in whatever combination you want. In that case the tax units could be guard or Knights, both of which would actually add something beyond mere additional bodies to your army.
     

Share This Page