Razordon
Ondjage
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Phatmotha-phucka said:I see where our CoC beats CoK (oh god we need some better abbreviations for this)
lol
Phatmotha-phucka said:I see where our CoC beats CoK (oh god we need some better abbreviations for this)
Sleboda said:I dunno. I like talking about how I rammed my coc into a pile of daemonettes and made them pop.
tor said:You don´t want a case of Nurgles rot on your coc...
Asamu said:What is fleeing from combat in 8th ed that you wouldn't want to pursue?
Phatmotha-phucka said:Asamu said:What is fleeing from combat in 8th ed that you wouldn't want to pursue?
- Chaff
- a cheap unit fleeing into dangerous terrain
- a cheap unit you dont want to follow as it would mean death by counter-charge next turn
- a unit that youd rather want to take out with your flyers to keep a good position
- Great eagle/any flying unit that uses the moveblock+angle trick to get your expensive bus running of the road.
Why would I want to follow a ..what...50pts flying eagle when my opponents High Mage is in front of my nose soiling himself?
Asamu said:why bother charging it if you are worried about it?
Asamu said:If you are letting chaff and cheap units block you with the amount of poisoned shooting and magic we have available with Lizards, either you are doing something wrong, or there is something threatening enough in your opponents list that you should be avoiding combat as much as possible, or they have superior shooting and targeted your skinks before you could kill their chaff.
Asamu said:The only times Lizardmen lose in the chaff war is when the other player's chaff is knights, units with template attacks, chariots, or when they are using long ranged shooting in the place of chaff, and most of those options require a much larger points expenditure than Skinks to be as effective.
Phatmotha-phucka said:Asamu said:why bother charging it if you are worried about it?Asamu said:The only times Lizardmen lose in the chaff war is when the other player's chaff is knights, units with template attacks, chariots, or when they are using long ranged shooting in the place of chaff, and most of those options require a much larger points expenditure than Skinks to be as effective.
There IS situations where it can become a pain, a costly pain.
Ive had my Templeguard anvil a unit and unexpectedly break them first round of combat.
This made my TG bunker + Slann run so far forward that they got in a very unattractive position which set them up for two flank charges.
The only reason that DIDNT cost me the game was because on flank fail-charged miserably and got Steg'ed through next turn, but you opponents bad luck hardly make it up for inconvenience of PF.
though its not hard to solve and straight forward to do as you suggest it cant NOT be called a drawback that Saurus warriors and krox' now come with a forced Skink tax.
Asamu said:I've been using a list nearly identical to the one I used with the last book, and PF hasn't been an issue for me, (and wouldn't have been if the same rule applied in the last book) and I only run a single skink priest.
Asamu said:if you feel you need more than 1, it will allow you to take the Cube in addition to a dispel scroll
Phatmotha-phucka said:this would be a good reason, its just that I play under ETC which limits: Cube/Scroll/Slann, maximum of 2 -.-