Slann
Scalenex
Keeper of the Indexes
- Messages
- 11,452
- Likes Received
- 20,359
- Trophy Points
- 113
Scalenex rambles informally about vampires
So I've been waffling on my vampires for a long time. I know I want vampires in my setting but I haven't committed to details.
Sometimes vampires cannot cross running water. Sometimes they are harmed severely by running water. Sometimes they are vulnerable to holy water. In Blood Rayne they are vulnerable to all water. I think the origin of these myths is several pagan religions viewing water and running water as holy and Christianity co-opting it. I could go into similar detail on stakes, silver, mirrors, OCD counting, requiring invitations, sunlight sensitivity.
Vampires across movies, books, and TV shows either have some enhanced strength, lots of enhanced strength or no enhanced strength. Same goes for speed, allure, powers of command, magic, intellect, lifespan, etc, etc.
I recently saw the mini-series of Adventure Time covering how Marceline wiped out all the vampires and then was turned by the last one. Naturally a different take on vampires than you often see, but valid.
I recently re-watched Blade. I might re-watch Underworld. There are a couple movies in the series I haven't seen. I watched most of the Blood Rayne series. I watched a lot of late night sci-fi movies that involve vampires.
I never saw more than a few minutes of Twilight. I can mock it till I'm blue in the face, but I cannot deny that vampires often have a sensual air about them. In fact in the Victorian Age, vampires biting women was used as a metaphor for sex when censorship standards banned outright depictions of the act.
I thought about the vampires of Shadowrun, the Vampires of the Old World of Darkness and the vampires of the New World of Darkness. I thought about the standard vampires of D&D. I sadly never read any Ravenloth books.
I have been pondering on why I keep second guessing every decision I make for Scarterran vampires. I thought it was because everything I came up with done before and I should do something unique. Unique isn't always best. A friend highly recommended Blindsight. The vampires in that novel are certainly unique, but I didn't really enjoy the novel.
I think I need a purpose to build my own vampire myth. A lot of memorable vampire stories are built around a purpose.
Abraham Lincoln: Vampire Hunter uses vampirism as a metaphor for antebellum slavery.
Blood Rayne and Underworld is built around the purpose of justifying pulp action with attractive ass kicking anti-hero heroines.
Van Helsing, vampirism was built around justifying pulp action with hints of PG 13 and romance and light philosophy for Hugh Jackman.
Most modern vampire romance stories, vampires are a very literal manifestation of the classic Beauty and the Beast archetypal story of a heroine taming and civilizing a dangerous man.
Blindsense was not my cup of tea, but it was smartly constructed. Vampirism was one of many vehicles to explore the idea of transhumanism ina futuristic sci-fi setting.
Marceline from Adventure Time, I guess the purpose of vampirism is to add color, humor, and dare I say adventure to the Adventure's Time kitchen sink approach to myth.
Batman versus Dracula was all about the dramatic purpose of setting Batman and Dracula as dramatic foils for each other.
So what is my purpose and framework? I don't want vampires to be merely another monster to fight in RPGs or novels.
So far I have the idea that vampires were created by an insane plan to use the energies of the Void against the minions of the Void and it backfired.
The Void is sort of my attempt to co-opt Lovecraftian horrors with the Norse myth of a serpent gnawing at the world tree but I'm going more for a "Never ending battle to shore up the safeguards of the world" as opposed to "futile attempt to delay Armageddon as long as possible. Maybe a little vague. Right now the Void is a PG cosmic horror. I could make it a rated R cosmic horror, but as of yet I don't see a reason to. The main thing with Void vampires is I need to play up the alien horror as much as possible.
Sunlight: The Void is darkness incarnate, so I guess it makes sense that vampires powered by the Void would harmed by the sun, but Void Demons themselves are not harmed by sunlight, so sunlight should probably not be an instant death sentence for vampires. Painful and will kill them eventually, but hardly an insta-kill.
Garlic: Worthless against Scarterran vampires. In real world folklore garlic was viewed as a generic ward-all against evil because garlic is a disinfectant. I don't really have a mythos around garlic.
Running Water: Worthless against Scarterran vampires. The Void is pretty indifferent to water. Holy water could harm vampires I guess but holy anything could harm them so water is not special.
Silver: Void Demons are harmed by silver. It makes sense that Void vampires would too.
OCD counting and requiring an invitation: This doesn't strike me as "Void." Though I did establish with liches that beings who use the state of undeath to prolong their lifespans unnaturally all eventually become insane. It's possible an individual vampire might be OCD about counting, running water, requiring an invitation or even garlic, but that doesn't mean all vampires would have the same form of psychological issue.
Crosses: Nope. This is mostly a Christian mythos thing though Blindsight tried to come up with a scientific explanation that seeing four 90% angles caused primordial vampires have epileptic fits...because ummm science. Either way it doesn't fit in Scarterra very well.
Sexy Vampires?: The Void is not sexy. Ergo Scarterran vampires should not be sexy because it clashes with alien horror.
Vampire Powers: Void Demons are not weaklings. They are generally pretty strong, but strength is not their main strength. Their energy drain powers and alien magic is their main strength, so a vampire's boost in strength and speed is likely to modest.
Ditto with intellect. Void Demons are not morons but they are not geniuses either. Vampires are probably as smart as the creatures they used to be before being turned.
The creator of vampires deliberately wanted to make his vampires non-spell-casters, so vampires should not really have innate magic. At least not in the Scarterran dictionary sense of magic. Void Demons have psionic or psychic powers. So vampire extra-ordinary abilities should follow this mold.
I need to ponder this some more, but my general idea is to base vampire powers off of psionics somehow though their power is probably fueled by stolen blood rather than from their own strength of will like living psions use to fuel their powers.
More to come later while I figure out the specifics.
How vampires make other vampires: A lot of vampire stories have new vampires be created quite easily. Anyone bitten by a vampire becomes a vampire. That's a little crazy in my opinion. The world would be overrun by vampires. Some vampire stories add a variant that most people bitten by vampires simply die, but some rise as vampires.
I'm likely to use what is used in the gameline Vampire: the Masquerade and the movie/novel Interview with a Vampire. A person killed by a vampire and then fed a bit of vampire blood is turned. Until and unless I come up with something better, but whatever I come up with creating a new vampire is going to be a deliberate and time consuming act. I don't want vampires to create new vampires by being clumsy or careless.
An interesting variant I read once is that if a victim is drained dry, they just die, if a person is fed from a little bit they just are anemic but if a person has about half their blood drank they die and become a vampire. Interesting thought but not for me.
Feeding: This is the hard part. I am certain I want vampires to be able to feed from someone without turning them into a vampire, but I'm not 100% sure whether or not a vampire can feed from a person without killing or maiming them. I'm not sure how well magical healing will work on vampire victims. In most versions of D&D, level drain or blood loss from vampires is extremely debilitating at low levels but mid level characters can use divine magic to recover pretty easily. If I allow that, it means a very patient ally of a vampire could let himself or herself be fed on repeatedly as long as they have access to a magical healer. The Order of the Stick webcomic did just that.
I plan to use Shadowrun's convention. A vampire that used to be a elf is going to prefer elf blood over all blood options but they are not going to starve to death in human or dwarf lands. I'm not sure whether I want vampires to be able to survive off of animal blood or not. It has major implications. If vampires can feed off animal blood long term that means my setting allows "vegetarian vampires." I'm not sure I want vegetarian vampires.
Then there is the question of how often do vampires have to feed. Vampires with prodigious appetites would have a harder time hiding and would by necessity have to live in populated areas. Vampires that don't have to feed as often could be recluses or hermits in the wilderness.
Vampires nearly always drink blood in their media depictions, but they don't have to. Void Demons generally drain a persons life force with their touch (in game terms this temporary reduces a character's physical attributes). It's very debilitating, but it's bloodless.
Faceless, the most common Void powered undead minion seen do something similar but they drain social attributes. Allips and maybe some ghosts can attack someone's mind draining mental attributes.
If vampires can drain life force in a spiritual or psychic manner it might highlight the alien nature of Scarterran vampires but they lose some of the horror element since there is something viscerally scary about a blood drinker.
Okay that's a lot of waffling. Do you guys have any thoughts?
So I've been waffling on my vampires for a long time. I know I want vampires in my setting but I haven't committed to details.
Sometimes vampires cannot cross running water. Sometimes they are harmed severely by running water. Sometimes they are vulnerable to holy water. In Blood Rayne they are vulnerable to all water. I think the origin of these myths is several pagan religions viewing water and running water as holy and Christianity co-opting it. I could go into similar detail on stakes, silver, mirrors, OCD counting, requiring invitations, sunlight sensitivity.
Vampires across movies, books, and TV shows either have some enhanced strength, lots of enhanced strength or no enhanced strength. Same goes for speed, allure, powers of command, magic, intellect, lifespan, etc, etc.
I recently saw the mini-series of Adventure Time covering how Marceline wiped out all the vampires and then was turned by the last one. Naturally a different take on vampires than you often see, but valid.
I recently re-watched Blade. I might re-watch Underworld. There are a couple movies in the series I haven't seen. I watched most of the Blood Rayne series. I watched a lot of late night sci-fi movies that involve vampires.
I never saw more than a few minutes of Twilight. I can mock it till I'm blue in the face, but I cannot deny that vampires often have a sensual air about them. In fact in the Victorian Age, vampires biting women was used as a metaphor for sex when censorship standards banned outright depictions of the act.
I thought about the vampires of Shadowrun, the Vampires of the Old World of Darkness and the vampires of the New World of Darkness. I thought about the standard vampires of D&D. I sadly never read any Ravenloth books.
I have been pondering on why I keep second guessing every decision I make for Scarterran vampires. I thought it was because everything I came up with done before and I should do something unique. Unique isn't always best. A friend highly recommended Blindsight. The vampires in that novel are certainly unique, but I didn't really enjoy the novel.
I think I need a purpose to build my own vampire myth. A lot of memorable vampire stories are built around a purpose.
Abraham Lincoln: Vampire Hunter uses vampirism as a metaphor for antebellum slavery.
Blood Rayne and Underworld is built around the purpose of justifying pulp action with attractive ass kicking anti-hero heroines.
Van Helsing, vampirism was built around justifying pulp action with hints of PG 13 and romance and light philosophy for Hugh Jackman.
Most modern vampire romance stories, vampires are a very literal manifestation of the classic Beauty and the Beast archetypal story of a heroine taming and civilizing a dangerous man.
Blindsense was not my cup of tea, but it was smartly constructed. Vampirism was one of many vehicles to explore the idea of transhumanism ina futuristic sci-fi setting.
Marceline from Adventure Time, I guess the purpose of vampirism is to add color, humor, and dare I say adventure to the Adventure's Time kitchen sink approach to myth.
Batman versus Dracula was all about the dramatic purpose of setting Batman and Dracula as dramatic foils for each other.
So what is my purpose and framework? I don't want vampires to be merely another monster to fight in RPGs or novels.
So far I have the idea that vampires were created by an insane plan to use the energies of the Void against the minions of the Void and it backfired.
The Void is sort of my attempt to co-opt Lovecraftian horrors with the Norse myth of a serpent gnawing at the world tree but I'm going more for a "Never ending battle to shore up the safeguards of the world" as opposed to "futile attempt to delay Armageddon as long as possible. Maybe a little vague. Right now the Void is a PG cosmic horror. I could make it a rated R cosmic horror, but as of yet I don't see a reason to. The main thing with Void vampires is I need to play up the alien horror as much as possible.
Sunlight: The Void is darkness incarnate, so I guess it makes sense that vampires powered by the Void would harmed by the sun, but Void Demons themselves are not harmed by sunlight, so sunlight should probably not be an instant death sentence for vampires. Painful and will kill them eventually, but hardly an insta-kill.
Garlic: Worthless against Scarterran vampires. In real world folklore garlic was viewed as a generic ward-all against evil because garlic is a disinfectant. I don't really have a mythos around garlic.
Running Water: Worthless against Scarterran vampires. The Void is pretty indifferent to water. Holy water could harm vampires I guess but holy anything could harm them so water is not special.
Silver: Void Demons are harmed by silver. It makes sense that Void vampires would too.
OCD counting and requiring an invitation: This doesn't strike me as "Void." Though I did establish with liches that beings who use the state of undeath to prolong their lifespans unnaturally all eventually become insane. It's possible an individual vampire might be OCD about counting, running water, requiring an invitation or even garlic, but that doesn't mean all vampires would have the same form of psychological issue.
Crosses: Nope. This is mostly a Christian mythos thing though Blindsight tried to come up with a scientific explanation that seeing four 90% angles caused primordial vampires have epileptic fits...because ummm science. Either way it doesn't fit in Scarterra very well.
Sexy Vampires?: The Void is not sexy. Ergo Scarterran vampires should not be sexy because it clashes with alien horror.
Vampire Powers: Void Demons are not weaklings. They are generally pretty strong, but strength is not their main strength. Their energy drain powers and alien magic is their main strength, so a vampire's boost in strength and speed is likely to modest.
Ditto with intellect. Void Demons are not morons but they are not geniuses either. Vampires are probably as smart as the creatures they used to be before being turned.
The creator of vampires deliberately wanted to make his vampires non-spell-casters, so vampires should not really have innate magic. At least not in the Scarterran dictionary sense of magic. Void Demons have psionic or psychic powers. So vampire extra-ordinary abilities should follow this mold.
I need to ponder this some more, but my general idea is to base vampire powers off of psionics somehow though their power is probably fueled by stolen blood rather than from their own strength of will like living psions use to fuel their powers.
More to come later while I figure out the specifics.
How vampires make other vampires: A lot of vampire stories have new vampires be created quite easily. Anyone bitten by a vampire becomes a vampire. That's a little crazy in my opinion. The world would be overrun by vampires. Some vampire stories add a variant that most people bitten by vampires simply die, but some rise as vampires.
I'm likely to use what is used in the gameline Vampire: the Masquerade and the movie/novel Interview with a Vampire. A person killed by a vampire and then fed a bit of vampire blood is turned. Until and unless I come up with something better, but whatever I come up with creating a new vampire is going to be a deliberate and time consuming act. I don't want vampires to create new vampires by being clumsy or careless.
An interesting variant I read once is that if a victim is drained dry, they just die, if a person is fed from a little bit they just are anemic but if a person has about half their blood drank they die and become a vampire. Interesting thought but not for me.
Feeding: This is the hard part. I am certain I want vampires to be able to feed from someone without turning them into a vampire, but I'm not 100% sure whether or not a vampire can feed from a person without killing or maiming them. I'm not sure how well magical healing will work on vampire victims. In most versions of D&D, level drain or blood loss from vampires is extremely debilitating at low levels but mid level characters can use divine magic to recover pretty easily. If I allow that, it means a very patient ally of a vampire could let himself or herself be fed on repeatedly as long as they have access to a magical healer. The Order of the Stick webcomic did just that.
I plan to use Shadowrun's convention. A vampire that used to be a elf is going to prefer elf blood over all blood options but they are not going to starve to death in human or dwarf lands. I'm not sure whether I want vampires to be able to survive off of animal blood or not. It has major implications. If vampires can feed off animal blood long term that means my setting allows "vegetarian vampires." I'm not sure I want vegetarian vampires.
Then there is the question of how often do vampires have to feed. Vampires with prodigious appetites would have a harder time hiding and would by necessity have to live in populated areas. Vampires that don't have to feed as often could be recluses or hermits in the wilderness.
Vampires nearly always drink blood in their media depictions, but they don't have to. Void Demons generally drain a persons life force with their touch (in game terms this temporary reduces a character's physical attributes). It's very debilitating, but it's bloodless.
Faceless, the most common Void powered undead minion seen do something similar but they drain social attributes. Allips and maybe some ghosts can attack someone's mind draining mental attributes.
If vampires can drain life force in a spiritual or psychic manner it might highlight the alien nature of Scarterran vampires but they lose some of the horror element since there is something viscerally scary about a blood drinker.
Okay that's a lot of waffling. Do you guys have any thoughts?