Saurus
Shocksem
Active Member
- Messages
- 75
- Likes Received
- 127
- Trophy Points
- 33
Way of the Seraphon
Coalesced
Constellation
Thunder Lizard
Leaders
Engine of the Gods - 260
Sacred Stegadon Helm
Lord Kroak - 320
Stellar Tempest
Saurus Astrolith Bearer - 140
Fusil of Conflagration
Skink Priest - 70
Skink Starseer - 140
General
Master of Star Rituals
Bind Endless Spell
Battlelines
Saurus Guard x5 - 100
Saurus Warriors x10 - 90
Stegadon - 240
Skystreak Bow
Stegadon - 240
Skystreak Bow
Other Units
Bastiladon - 220
Solar Engine
Bastiladon - 220
Solar Engine
Salamander Hunting Pack x12 - 240
Battalions
Thunderquake Temple-host - 150
Endless Spells
Bound Malevolent Maelstrom - 20
Bound Quicksilver Swords - 40
Total Points: 2490/2500
I think this makes the best of both the new and improved shooting, combined with durable dinosaurs and still has an impressive amount of support and offensive magic combined with 4 boardwide dispels and +3 casting on whichever wizard needs it each turn. Kroak and his guard garrison a Realmshaper while the Warriors are there to hold backline objectives and be a bit more fighty if contested. While in the Realmshaper Kroak would be almost unkillable with +1 save, -1 to hit (-2 to hit from shooting) with a 6++, 4++ and 2+ passing off wounds. The skink hero support can buff all the dinosaurs and the many command points generated by Kroak and Tetto'eko allow you to double shoot the important stuff almost every turn while the free buffs from the skink heroes ensure your monsters enter combat and really wreak havoc once they are in. So, what do you all think?
Coalesced
Constellation
Thunder Lizard
Leaders
Engine of the Gods - 260
Sacred Stegadon Helm
Lord Kroak - 320
Stellar Tempest
Saurus Astrolith Bearer - 140
Fusil of Conflagration
Skink Priest - 70
Skink Starseer - 140
General
Master of Star Rituals
Bind Endless Spell
Battlelines
Saurus Guard x5 - 100
Saurus Warriors x10 - 90
Stegadon - 240
Skystreak Bow
Stegadon - 240
Skystreak Bow
Other Units
Bastiladon - 220
Solar Engine
Bastiladon - 220
Solar Engine
Salamander Hunting Pack x12 - 240
Battalions
Thunderquake Temple-host - 150
Endless Spells
Bound Malevolent Maelstrom - 20
Bound Quicksilver Swords - 40
Total Points: 2490/2500
I think this makes the best of both the new and improved shooting, combined with durable dinosaurs and still has an impressive amount of support and offensive magic combined with 4 boardwide dispels and +3 casting on whichever wizard needs it each turn. Kroak and his guard garrison a Realmshaper while the Warriors are there to hold backline objectives and be a bit more fighty if contested. While in the Realmshaper Kroak would be almost unkillable with +1 save, -1 to hit (-2 to hit from shooting) with a 6++, 4++ and 2+ passing off wounds. The skink hero support can buff all the dinosaurs and the many command points generated by Kroak and Tetto'eko allow you to double shoot the important stuff almost every turn while the free buffs from the skink heroes ensure your monsters enter combat and really wreak havoc once they are in. So, what do you all think?