I'd see if your opponents can expand up to 3k, SoM doesn't really work below that threshold (not enough % for monsters n gear).
Priests are terrible, they'll get murdered or magic duelled off very easily. You need beefier wizards up there, and they need to be fighty as well (as if they can't duel you off, they'll try and assault you off)
At 2.5k, your options are limited by %, but I'd try this;
Lords:
Shadow Slann w/Cupped Hands
Light Slann, BSB and General
Core:
(2) Standard Bearer, Musician, 18 x Saurus w/hand weapon+shield
(2) 11 x Skinks
Special:
Standard Bearer, Musician, 34 x Temple Guard
Standard Bearer, Musician, 34 x Temple Guard
Monsters n Magic:
Level 4 Zoat
Level 4 Zoat
That gives you four Level 4 casters, two of which are going to camp your fulcrums for you and buff your troops. Between the two Zoat's, you'll get every spell from Life plus two castings of the signature spell, which will help those giant TG blocks stay alive (and block charge lanes to the fulcrum).