Hey guys,
I've been lurking here for awhile, but finally decided to join in the discussion a bit... mostly to ask for help.
I'm a Warhammer 40k player, and my friends got me into Fantasy awhile back. I love Lizardmen, so I decided to pick them up. I got the Battleforce, a few other miniatures, and then I've been supplementing with my friend's old edition Lizards.
I have probably about 8 or 9 games under my belt at this point. Our group mostly plays at 1500 or 2000 points. My friends play Empire, High Elves, Skaven, Undead, Dark Elves, Chaos Warriors and Wood Elves.
I have pretty bad luck so far with Lizardmen. I've lost nearly all the games that I've played. I have a decent knowledge of the rules, but not intimately so. I know enough of the rules to play my own army basically.
I've read a lot of the FAQs and guides on here, and I'm starting to understand Lizards a little better, but I'm still failing. So I'd like a bit of advice on what I've been doing wrong, and what kind of list I should be using at 2000 points.
Usually I've been running two blocks of Saurus Warriors of various numbers, armed with Spears to get the most out of my ranks. Then I'll have a block of Temple Guard in the middle of them, with a Slaan with one or two disciplines. Then I'll have a couple Salamanders on the flanks, and some Skinks behind or on the flanks to deal with infiltrators and other odd things. I'm pretty famously unlucky in the Magic phase. Either I roll really low for my Power Dice and don't get spells off, or my opponent dispels them. I've experimented a lot with Lore of Light, since it helps against High Elves and their crazy initiative bonuses. I've used Lore of Shadows and Lore of Metal a couple times and those both turned to disaster. I think I ran Lore of Life once but I can't remember how that game went.
I usually proxy an Old One in there somewhere with a big weapon for killing Monsters and such and put him in one of my Slaan blocks.
So give me a hand. Help me out with some basic tactics, and what I should bring with me for a 2000 point game, including equipment. I'm still iffy on whether I should be paying for Spears on my Sauruses and what Magic Items and Magic banners to buy. Also I'm always fluctuating on what the best formation for my Sauruses are. Ranks of 5? Ranks of 6? How big should my Saurus blocks be? 20? 25? 30?
I'm also confused about Saurus and Temple Guard armor saves, specifically how their shields factor in. Saurus have 4+ armor saves, and if I give them hand weapons instead of spears I understand they get their 6+ ward save. Temple Guard however, have Halberds, but they still have Shields. Even though they have a 3+ armor save, my friends basically tell me their armor save drops to 4+ in close combat because they don't use their shields since they have two-handed weapons. This doesn't make a whole lot of sense to me. So they only get their native 3+ armor against shooting attacks?
To give you an idea of how new I am, I just recently figured out that the Cup of the Old Gods is an awesome magic item I should be taking every time.
Sorry for the wall of text, and thanks for any input you guys can give me. I've got another game scheduled in a couple of weeks and I'd like to do a little better this time.
Here's what I have to work with:
* Pretty good amount of Sauruses
* A couple dozen Skinks
* 12 Temple Guard (I usually proxy some extra Sauruses for more Temple Guard)
* 8 Cold One Cavalry
* Two Salamanders
* Stegadon that I've built as an Engine of the Gods, but we've never played at a point level high enough that I felt I could really use him.
* Slaan Mage Priest
I've been lurking here for awhile, but finally decided to join in the discussion a bit... mostly to ask for help.
I'm a Warhammer 40k player, and my friends got me into Fantasy awhile back. I love Lizardmen, so I decided to pick them up. I got the Battleforce, a few other miniatures, and then I've been supplementing with my friend's old edition Lizards.
I have probably about 8 or 9 games under my belt at this point. Our group mostly plays at 1500 or 2000 points. My friends play Empire, High Elves, Skaven, Undead, Dark Elves, Chaos Warriors and Wood Elves.
I have pretty bad luck so far with Lizardmen. I've lost nearly all the games that I've played. I have a decent knowledge of the rules, but not intimately so. I know enough of the rules to play my own army basically.
I've read a lot of the FAQs and guides on here, and I'm starting to understand Lizards a little better, but I'm still failing. So I'd like a bit of advice on what I've been doing wrong, and what kind of list I should be using at 2000 points.
Usually I've been running two blocks of Saurus Warriors of various numbers, armed with Spears to get the most out of my ranks. Then I'll have a block of Temple Guard in the middle of them, with a Slaan with one or two disciplines. Then I'll have a couple Salamanders on the flanks, and some Skinks behind or on the flanks to deal with infiltrators and other odd things. I'm pretty famously unlucky in the Magic phase. Either I roll really low for my Power Dice and don't get spells off, or my opponent dispels them. I've experimented a lot with Lore of Light, since it helps against High Elves and their crazy initiative bonuses. I've used Lore of Shadows and Lore of Metal a couple times and those both turned to disaster. I think I ran Lore of Life once but I can't remember how that game went.
I usually proxy an Old One in there somewhere with a big weapon for killing Monsters and such and put him in one of my Slaan blocks.
So give me a hand. Help me out with some basic tactics, and what I should bring with me for a 2000 point game, including equipment. I'm still iffy on whether I should be paying for Spears on my Sauruses and what Magic Items and Magic banners to buy. Also I'm always fluctuating on what the best formation for my Sauruses are. Ranks of 5? Ranks of 6? How big should my Saurus blocks be? 20? 25? 30?
I'm also confused about Saurus and Temple Guard armor saves, specifically how their shields factor in. Saurus have 4+ armor saves, and if I give them hand weapons instead of spears I understand they get their 6+ ward save. Temple Guard however, have Halberds, but they still have Shields. Even though they have a 3+ armor save, my friends basically tell me their armor save drops to 4+ in close combat because they don't use their shields since they have two-handed weapons. This doesn't make a whole lot of sense to me. So they only get their native 3+ armor against shooting attacks?
To give you an idea of how new I am, I just recently figured out that the Cup of the Old Gods is an awesome magic item I should be taking every time.
Sorry for the wall of text, and thanks for any input you guys can give me. I've got another game scheduled in a couple of weeks and I'd like to do a little better this time.
Here's what I have to work with:
* Pretty good amount of Sauruses
* A couple dozen Skinks
* 12 Temple Guard (I usually proxy some extra Sauruses for more Temple Guard)
* 8 Cold One Cavalry
* Two Salamanders
* Stegadon that I've built as an Engine of the Gods, but we've never played at a point level high enough that I felt I could really use him.
* Slaan Mage Priest