Ended up taking this instead and going 4-2
prime horde w/banner
prime regiment w/flying hammer
ancients regiment
ghekkotah warrior horde
fire elemental horde w/sparkstone
3x komodon
2x lekelidon
herald w/lute
2x winged drake lords w/fire oil
Lesson's learned:
Komodon's 36" range was pretty handy for forcing people's hands, but definitely feel a touch underpowered.
Ancient regiments are solid but unremarkable tanks against no CS or CS1. Anything higher and they are a waste. The smaller footprint was handy, and im glad i didnt run lancers instead, as my battle line was fairly slow and depended on being generally tough. I was very happy with the 5 defense and likely wouldnt use the 2h version, as the toughness seems to be their strongpoint. Lancers are just plain better than 2h ancients.
Ghekko warriors were acceptable, and excellent at receiving (and negating) high CS charges. I have high hopes for the 40 attack errata and will be running 2-3 hordes of these.
Fire elementals were fine counter chargers and i didnt feel like i needed the surge. Sparkstone was fairly handy; it pushed back a green lady, disordered an elf dragon that was standing on an objective a few turns in a row, prevented a flying hero from hopping lines, stopped EOD healing and felt like a decent way to spend 10 points. For this tournament, we had a free custom hero model that had a 12" ranged attack similar to sparkstone that hit all unit types, so having 2x of these on the board was pretty handy. I wish i had run forces of nature and used Keris for a 3rd ranged disorder lol. Im very glad i took fire elementals instead of tyrants, as move 6 pathfinder outweighed the few times double timing would have mattered.